tag:blogger.com,1999:blog-16848264103278214812024-03-12T19:04:33.047-07:00dreadweaselA blog about RPGs of all kinds. Mostly tabletop, and mostly the stuff I'm currently playing.Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.comBlogger46125tag:blogger.com,1999:blog-1684826410327821481.post-41675314940720650812019-07-26T09:45:00.001-07:002019-07-29T10:20:01.278-07:00The Righteous Kingdom of Ulver<div class="separator" style="clear: both; text-align: center;">
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "dejavu serif condensed" , "serif";">The Righteous Kingdom of Ulver<o:p></o:p></span></b></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">Gov’t:
Constitutional Monarchy<br />
Current Ruler: Arch-Magistrix Ida Brassille<br />
Culture: Human</span><br />
<span style="font-family: "dejavu serif condensed" , "serif";">Capital: Hardgreen<br />
Population: 8,800,000<o:p></o:p></span></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "dejavu serif condensed" , "serif";">A brief history of the past five centuries…<o:p></o:p></span></i></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5068
– Empress Lena Víborg's family is killed when she is a child, and she swears
vengeance upon their assassins, the elves. Over the next century, they will be
exiled from Ulver.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5080 <span style="font-family: "dejavu serif condensed" , serif;">–</span> The Arcane Council announces land grants to settlers in Ulver's remotest
shrubland. Halfling immigration surges.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5127
– Emperor Thorvald Víborg-Amsel survives a series of assassination attempts,
ultimately turning to necromancy to prolong is life.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5184 <span style="font-family: "dejavu serif condensed" , serif;">–</span> Ulver beomes a democracy after the destruction of lich-king Thorvald.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5281 <span style="font-family: "dejavu serif condensed" , serif;">–</span> The Senate commissions hundreds of miles of defensive earthworks at Ulver's
borders in preparation for war with Doltria.<br />5283 – The Second Ulver-Doltria War begins. Before its end in 5289, over one
hundred thousand soldiers will die, and the economic fallout of this event will
be felt for the next century.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5306
– The hero who would come to be known as Thelrin is born in Dendemir village.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5313 <span style="font-family: "dejavu serif condensed" , serif;">–</span> Thelrin the Justicar loses an eye to a night hag.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5313 <span style="font-family: "dejavu serif condensed" , serif;">–</span> King Warmund Gorney claims the gods have bequeathed the divine right of
rulership to his family and his family alone, and establishes a monarchy.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5328 <span style="font-family: "dejavu serif condensed" , serif;">–</span> Thelrin the Justicar is written of no more in Ulver.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5444 <span style="font-family: "dejavu serif condensed" , serif;">–</span> Thomais's fortunes change when he finds a great treasure, long thought lost.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5446 <span style="font-family: "dejavu serif condensed" , serif;">–</span> Thomais Tomlinson’s philanthropic gifts fund the sky bridge and the New
College of Sorcery in Aggleston.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5556 <span style="font-family: "dejavu serif condensed" , serif;">–</span> Using a trade dispute as an excuse, Ulver invades and annexes Doltria in a
fast-paced campaign called The War of Seven Weeks.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5580
– Doltria declares independence from Ulver. War ensues.<o:p></o:p></span><br />
<span style="font-family: "dejavu serif condensed" , "serif";">5586 </span><span style="font-family: "dejavu serif condensed" , serif;">– Current Year</span><br />
<span style="font-family: "dejavu serif condensed" , serif;"><br /></span>
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<b><span style="font-family: "dejavu serif condensed" , "serif";">The Free Kingdom of New Doltria</span></b><br />
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<span style="font-family: "dejavu serif condensed" , "serif";">Gov’t:
Monarchy<br />
Ruler: King Josef Mucklemelon<br />
Culture: Halfling</span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">Capital: Elvingstone<br />
Population: 2,434,000<br />
<!--[if !supportLineBreakNewLine]--><br />
<!--[endif]--><o:p></o:p></span></div>
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<i><span style="font-family: "dejavu serif condensed" , "serif";">A brief history…<o:p></o:p></span></i></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5580 – New Doltria declares independence from Ulver<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">5581 – The King commissions cyclopean gold-plated statues to commemorate the birth of
the Queen’s child, Alys Mucklemelon, and places them along the old bulwarks
built during the Second War. The statues are highly enchanted, and cause crops
they gaze upon to fail. The area becomes known as the Golden Badlands.<o:p></o:p></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";"><b>Interesting Locations</b></span></div>
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<b style="font-family: "DejaVu Serif Condensed", serif;"><i>Littlesock</i></b><span style="font-family: "dejavu" serif "condensed" , serif;">. <i>An ancient halfling city in the savannah, Littlesock is currently suffering from depredations by hungry giants. Livestock has been vanishing at an alarming pace, and the town elders are desperately calling for aid.</i></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";"><i><b>The Wastes of Solace. </b>Once a place of worship and reflection dedicated to the myraid small gods of the desert, the Wastes have since become a highly commercialized tourist trap. Its major attraction is the village-sized colossal statue of Paldor Kruum, the titan of mystery, tipped on its side after standing for untold aeons and being slowly scoured clean by sun and sand.</i></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";"><i><br /></i></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";"><i><b>The Pools of Incense.</b> Here, geysers spew fire from the ground at regular intervals, and the resulting chemical clouds can be mined for rare arcana by those with the knack.</i></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";"><b><i>Frostchapel</i></b>. <i>A holy city so-named for the enchanted crystals which sometimes grow amid the plains and radiate an aura of supernatural cold. Frostchapel is currently suffering raids by the so-called Faceless One, a demonic entity from the Witch Wastes who charges into battle alongside a rabble of berserk minotaurs</i>.</span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";"><b><i>Hardgreen</i></b>. <i>Ulver's capital city and home to the Emerald Palace. Hardgreen's population fluctuates, as treaties with the lands to the south have encroached upon its ancestral sprawl significantly, so that some residents of Hardgreen are no longer technically part of Ulver proper. Even so, it is home to 160,000 souls, and the largest city in Ulver by a significant margin.</i></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";"><b><i>Beosigskill</i></b>. <i>This small, unremarkable town would remain so were it not for the recent arrival of a grove of living saguaros. They have taken over the town and are forcing the humans there to live a more plant-like existence. Some have taken to it with aplomb; many of the town elders have not, and are urgently pleading for help.</i></span></div>
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<span style="font-family: "dejavu serif condensed" , "serif";">www.worldspinner.com is pretty neat</span></div>
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<br />Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-80541022792306519752019-05-20T20:22:00.000-07:002019-05-20T20:22:33.107-07:00Briar Island Character CreationStolen from <a href="https://lotfp666.tumblr.com/post/152790743809/race-class-separation-for-lotfp-if-you-want-a">https://lotfp666.tumblr.com/post/152790743809/race-class-separation-for-lotfp-if-you-want-a</a>, and <a href="http://hillcantons.blogspot.com/2010/10/random-starting-equipment-lotfp-weird.html">http://hillcantons.blogspot.com/2010/10/random-starting-equipment-lotfp-weird.html</a>, then customized for Briar Island.<br />
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<span style="font-size: large;">Character Creation!</span></div>
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<i>Step One</i>: Roll some dice. 4d6, drop the lowest, six times. Assign those numbers to your Abilities.</div>
<div style="text-align: left;">
<i>Step Two</i>: Choose a Race and a Class. Adjust as needed. You have maximum HP at level 1.</div>
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<i>Step Three</i>: Get some gear!</div>
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<i>Step Four</i>: Name thyself.</div>
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<i>Step Five</i>: Profit!</div>
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<o:p><b><span style="font-size: large;"><u>RACE</u></span></b></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Human<o:p></o:p></b></div>
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Class based HD</div>
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+10% XP gained</div>
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2 Skillpoints to spend at Level 1</div>
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<b style="mso-bidi-font-weight: normal;">Elf<o:p></o:p></b></div>
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d6 HD<br />
1-in-6 to be Surprised (instead of 2-in-6)</div>
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2-in-6 Search skill</div>
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Low-light vision (can see twice as far as a human in low-light conditions)</div>
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<b style="mso-bidi-font-weight: normal;">Dwarf<o:p></o:p></b></div>
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d10 HD</div>
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3-in-6 Architecture skill</div>
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+1 to CON modifier</div>
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+5 items before Encumberance</div>
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<b style="mso-bidi-font-weight: normal;">Goblin<o:p></o:p></b></div>
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d6 HD</div>
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+1 to DEX modifier</div>
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3-in-6 Bushcraft</div>
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5-in-6 Stealth</div>
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<i>Cannot use Large weapons</i></div>
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<i>Must use Medium weapons 2-handed</i></div>
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<b><span style="font-size: large;"><u>CLASS</u></span></b></div>
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<b style="mso-bidi-font-weight: normal;">Fighter<o:p></o:p></b></div>
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d8 HD<br />
Add Level to attack rolls<br />
Parry & Press combat options</div>
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<b style="mso-bidi-font-weight: normal;">Magic-User<o:p></o:p></b></div>
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d4 HD</div>
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Begin with ‘Read Magic’ & 3 Spells</div>
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<i style="mso-bidi-font-style: normal;">Must have 2 free
hands (or be holding a wand or staff), </i><i>be able to speak,
and be no more than lightly encumbered </i><i>to cast spells.</i></div>
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<b style="mso-bidi-font-weight: normal;">Cleric<o:p></o:p></b></div>
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d6 HD</div>
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Begin with any lv. 1 Cleric Spell</div>
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<i style="mso-bidi-font-style: normal;">Must wield a holy
symbol and be able to speak in order </i><i>to cast spells</i>.</div>
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<b style="mso-bidi-font-weight: normal;">Specialist<o:p></o:p></b></div>
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d6 HD<br />
4 Skill points at level 1; +2 thereafter.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUN8iJrxQpTeyYJb5OVRqA_ZNWjJZn6zE22CUYZmdcTEPK0UwZaoFFb1B9OB7dCWgubW7LpKMDYbMYrieq_bEMRKXQUiAX6cD0J3jiqCMhJ4JZM6fDmYy536ocuB9yCvdHgvrQtlaECn8/s1600/img4f2ef7e81059a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUN8iJrxQpTeyYJb5OVRqA_ZNWjJZn6zE22CUYZmdcTEPK0UwZaoFFb1B9OB7dCWgubW7LpKMDYbMYrieq_bEMRKXQUiAX6cD0J3jiqCMhJ4JZM6fDmYy536ocuB9yCvdHgvrQtlaECn8/s400/img4f2ef7e81059a.jpg" width="400" /></a></td></tr>
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<b style="font-size: x-large;"><u>STARTING GEAR</u></b><br />
<div align="LEFT" style="background-color: white; color: #040404; font-family: Vollkorn; font-size: 16px; margin-bottom: 0in;">
<b>Adventure Packs </b><span class="Apple-style-span">(Pick one)</span></div>
<div align="LEFT" style="background-color: white; color: #040404; font-family: Vollkorn; font-size: 16px; margin-bottom: 0in;">
<span class="Apple-style-span">All packs come with: <br /> Backpack, common clothes (2 sets), two small sacks, bedroll, water skin, tinderbox, one week of iron rations, 2d4+2 silver pieces.</span></div>
<div align="LEFT" style="background-color: white; color: #040404; font-family: Vollkorn; font-size: 16px; margin-bottom: 0in;">
<span class="Apple-style-span">Pack A (10 oil flasks, lantern, shovel, two caltrops, </span><i>whistle</i><span class="Apple-style-span">)</span></div>
<div align="LEFT" style="background-color: white; color: #040404; font-family: Vollkorn; font-size: 16px; margin-bottom: 0in;">
<span class="Apple-style-span">Pack B (10 torches, 10 pieces of </span><i>chalk/charcoal</i><span class="Apple-style-span">, </span><i>blank scroll</i><span class="Apple-style-span">, mirror, crowbar)</span></div>
<div align="LEFT" style="background-color: white; color: #040404; font-family: Vollkorn; font-size: 16px; margin-bottom: 0in;">
<span class="Apple-style-span">Pack C (five torches, five oil flasks, 60 ft. rope, grappling hook, </span><i><b>wooden pole</b></i><span class="Apple-style-span">)</span></div>
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If you're a <b>Fighter</b>,<br />
+ one weapon of your choice<br />
+ leather armor and a shield, <i>or</i> chain mail<br />
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If you're a <b>Magic-User</b>,<br />
+ well-worn staff <i>or</i> concealed dagger<br />
+ inkwell, journal, looseleaf paper, candles, flint-and-tinder, quill, and a penknife<br />
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If you're a <b>Cleric</b>,<br />
+ trusty mace <i>or</i> a whip<br />
+ holy symbol<br />
+ leather armor<br />
<br />
If you're a <b>Specialist</b>,<br />
+ garotte <i>or </i>short sword <i>or</i> light crossbow and 10 bolts<br />
+ small mirror<br />
+ crowbar<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt8IdsJJaJu5u9bUiwy6CPfDZjZ5vK5XKgcyom1I_5vKeX3b27EaQqLMTgtgb6LK-Oik3RQhOj1xgmdEWNtBfu9drUkuFf66FTHvA4jStg4yEEl7OI6N0hjqL_rFBibVsNiwd_Qsf7zMk/s1600/dcdg41h-dbb6cabd-8ce3-421e-9356-5971ba28c70f.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="264" data-original-width="640" height="132" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt8IdsJJaJu5u9bUiwy6CPfDZjZ5vK5XKgcyom1I_5vKeX3b27EaQqLMTgtgb6LK-Oik3RQhOj1xgmdEWNtBfu9drUkuFf66FTHvA4jStg4yEEl7OI6N0hjqL_rFBibVsNiwd_Qsf7zMk/s320/dcdg41h-dbb6cabd-8ce3-421e-9356-5971ba28c70f.png" width="320" /></a></div>
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<div style="text-align: center;">
Go get 'em, Tiger!</div>
<br />
<br />
<br />Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-68780183499554742302019-05-14T19:52:00.000-07:002019-05-14T20:10:23.553-07:00Greengriffin<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjA1XhcLdFmpUa4_s3lxRJdZtjdixcsywK7njG8c4Hq0t1oSm2KiVMePhm3XbnoiLoaQQG3C8islGD4WFzrZbPL7ZeKSslnCk4SARMdQQ4McBWqUyAjnnLg2nFeLN07JvqEQrpdFp_XTw/s1600/Greengriffin.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1200" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjA1XhcLdFmpUa4_s3lxRJdZtjdixcsywK7njG8c4Hq0t1oSm2KiVMePhm3XbnoiLoaQQG3C8islGD4WFzrZbPL7ZeKSslnCk4SARMdQQ4McBWqUyAjnnLg2nFeLN07JvqEQrpdFp_XTw/s400/Greengriffin.png" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div style="background-color: white; font-family: Asul, sans-serif; font-size: 14px;">
<h3 style="font-size: 14px; margin: 2ex 1em;">
Population:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Approximately 10600; primarily human, some dwarves, some goblins.</li>
</ul>
<h3 style="font-size: 14px; margin: 2ex 1em;">
Government:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Greengriffin is governed by Mayor Caiaphas Brumewald, a minor noble of Yorish descent, though a council of merchants (unofficially, the Guilder's Council) has significant influence and power.</li>
</ul>
<h3 style="font-size: 14px; margin: 2ex 1em;">
Notable Places:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">The Warrior's Rest: A modest inn, built within what was once an elvish sailing ship. It has declined in recent years, but beardy townsfolk tell tales of what it was like twenty years ago and laugh at their inside-jokes.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Josephus Blandershyde Memorial Guild Hall: An impressive timber and brick building, once a minor temple. It contains a large meeting hall and several smaller rooms, and is shared among several local merchant guilds.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">The Silver Maiden: A wondrous statue of bright silver, said to protect the town against wererats and other lycanthropes.</li>
</ul>
<h3 style="font-size: 14px; margin: 2ex 1em;">
A few NPCs:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Arin: Female Dwarf Servant. Arin has long gray hair and gray eyes, and wears glasses with silver rims. She wears well-made clothing and a pewter amulet depicting a skull. Arin compulsively plays with an iron ring.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Franco: Male Human Scholar. Franco has long gray hair and narrow amber eyes, and proudly displays distinctive marks on his left leg where he was bitten by a shark. He wears ostentatious garments and a leopard fur cape.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Fredegar: Male Dwarf Wizard. Fredegar is rugged in appearance, with straight brown hair and sharp brown eyes. He wears plain clothing and wields a quarterstaff. Fredegar has a reputation for being generous and trustworthy.</li>
</ul>
</div>
<h2 style="background-color: white; font-family: Asul, sans-serif; font-size: 16.8px; margin: 2ex 0em;">
Ashmoor Ward</h2>
<div style="background-color: white; font-family: Asul, sans-serif; font-size: 14px;">
<h3 style="font-size: 14px; margin: 2ex 1em;">
Notable Places:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Greengriffin Forge: A cluttered blacksmith's workshop, built atop an outcrop of volcanic rock. It is a busy place, where most of the town's smithing takes place. Greengriffin Forge is co-owned by several members of the Guilder's Council.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Sacha's Arch: A broken arch of weathered stone, said to entomb a the ashes of Sacha, a long-forgotten elvish Goddess of Fire. Local superstitions abound.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">The Cyclopean Basilisk: A modest commoner's tavern, decorated with monstrous skulls. The dwarf Fredegar is the owner and proprietor, though he is rarely found here.</li>
</ul>
<h3 style="font-size: 14px; margin: 2ex 1em;">
A few NPCs:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Bertio: Male Human Fighter. Bertio is grizzled and masculine, yet well-kept, with flowing white hair and green eyes. He wears a custom-made suit of splint mail and wields a flail and heater shield. Bertio seeks revenge on a tribe of ogres in the Penny Forest.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Richye: Male Human Illusionist. Richye is youthful, with slicked-back blonde hair and bright blue eyes. He wears expensive yet ugly clothing, favoring silver and orange in gaudy patterns, and wields an expensive dagger, showing it off at inappropriate times.</li>
</ul>
</div>
<h2 style="background-color: white; font-family: Asul, sans-serif; font-size: 16.8px; margin: 2ex 0em;">
Citadel District</h2>
<div style="background-color: white; font-family: Asul, sans-serif; font-size: 14px;">
<h3 style="font-size: 14px; margin: 2ex 1em;">
Notable Places:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">The Shale Gate: A ring of rune-carved stone monoliths, within which lies a magical portal to the distant town of Shale.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">The Crooked Wand: A neglected adventurer's tavern, which serves up "magical potions" in addition to beers and ales. Its proprietor is a stone golem called Gronn, who cannot actually get drunk but enjoys pretending.</li>
</ul>
<h3 style="font-size: 14px; margin: 2ex 1em;">
A few NPCs:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Berny: Androgynous Human Rogue. Berny has messy black hair and large hazel eyes and pointed ears. Berny compulsively plays with a silver ring.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Ryany Everstrong: Male Human Ranger. Ryany has tangled white hair and dark green eyes. He wields a poisoned club. Ryany has an animal companion, a giant spider named Ames, whom the locals tolerate only grudgingly.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Hilia: Female Human Cleric of Lashoon. Hilia has auburn hair and narrow gray eyes, and a birth-mark over her left eye resembling a tree. She wears a suit of soot-blackened chain mail and wields an elf-crafted mace. Hilia is searching for the lost Temple of Angels, which she believes is somewhere in the Titan's Spine.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Berga: Female Goblin Wizard. Berga is endearingly short, with thinning red hair and scary blue eyes. She wears skimpy robes and flaunts her curves shamelessly. Berga seeks only fame and glory.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Roger: Male Goblin Craftsman. Roger has a round face and amber eyes. He wears travel-stained clothing and a wide-brimmed hat. Roger has a mixed reputation: he is jealous and mean-tempered, yet brutally honest.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Gronn: Gronn is a stone golem and the proprietor of The Crooked Wand. His creator died forty years ago, and he has found a new purpose in sharing his creator's recipes with the world. Gronn cannot actually get drunk, but he enjoys acting drunk after a few beers in order to sell the idea that his liquor is <i>very </i>potent.<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKdxZUOiggY2o4yOYzdojNT3hPnIKJRqHBThFeR3MNYgRcLMxySq29e0nyHQaRgG75nyOzCkNTngpUc_t373TIdgHTgj3dJqNg1pPbM_v6I_BB4_8qW6BzggpTVyafnDfRkWHI-CX-iwY/s1600/genzoman.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="950" data-original-width="734" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKdxZUOiggY2o4yOYzdojNT3hPnIKJRqHBThFeR3MNYgRcLMxySq29e0nyHQaRgG75nyOzCkNTngpUc_t373TIdgHTgj3dJqNg1pPbM_v6I_BB4_8qW6BzggpTVyafnDfRkWHI-CX-iwY/s400/genzoman.jpg" width="308" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://www.deviantart.com/genzoman">https://www.deviantart.com/genzoman</a></td></tr>
</tbody></table>
</li>
</ul>
</div>
<h2 style="background-color: white; font-family: Asul, sans-serif; font-size: 16.8px; margin: 2ex 0em;">
Market</h2>
<div style="background-color: white; font-family: Asul, sans-serif; font-size: 14px;">
<h3 style="font-size: 14px; margin: 2ex 1em;">
Notable NPCs:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Orwidth: Male Human Peddler. Orwidth has white hair and gray eyes. He wears sturdy clothing and happily displays a wooden holy symbol of Lashoon as an amulet. Orwidth specializes in clockworks and animated toys.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Tane: Male Human Thief. Tane is short, with red hair and light blue eyes. He always wears dirty leather armor and a bandoleer of throwing daggers. Tane seems to know a secret about everyone.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Cyne: Male Goblin Poulter. Cyne has a narrow face, with white hair and bright hazel eyes. He wears travel-stained clothing and a pewter amulet. Cyne specializes in butchered perytons and other chimeric fowl. He has thespian ambitions.</li>
</ul>
</div>
<h2 style="background-color: white; font-family: Asul, sans-serif; font-size: 16.8px; margin: 2ex 0em;">
Scholar's Village</h2>
<div style="background-color: white; font-family: Asul, sans-serif; font-size: 14px;">
<h3 style="font-size: 14px; margin: 2ex 1em;">
Notable Places:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">An ancient temple to the elf-goddess Sacha, now in ruins, said to lie atop catacombs filled with long-forgotten treasures.</li>
</ul>
<h3 style="font-size: 14px; margin: 2ex 1em;">
A few NPCs:</h3>
<ul style="margin: 1ex 4em; padding-left: 2em;">
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Vielan Strodewell: Male Human Aristocrat. Vielan has long copper hair and dark gray eyes, and a "magical scar" on his right arm. He wears fine raiment and jewelry, and is overly fond of sauteed goose. He carries an enchanted rapier and his favorite red cloak is rumored to be magical, also.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Aednold Goreghost: Male Human Paladin of Lashoon. Aednold has green hair and green eyes, and a beaked nose. He wears banded mail and wields a military fork. Aednold seeks to destroy the race of trolls. If you ask him about it point-blank, he gets defensive. He just wants them all dead. He doesn't want to talk about feelings.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Ellys: Female Human Craftsman. Ellys has auburn hair and light blue eyes. She wears simple clothing and a wide-brimmed hat.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Zerrata: Female Human Paladin of Lashoon. Zerrata is willowy, with tangled black hair and blue eyes. She wears plate mail and wields a two-handed sword.</li>
<li style="line-height: 3ex; margin: 0px; padding: 0.5ex;">Aben: Female Human Druid. Aben has a long face, with tangled gray hair and soft brown eyes. She wears leather armor and wields a scimitar and dagger.</li>
</ul>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMVrREIUaI9kQSISTWS1Xj9943fgXacElFu3tTanF8a_DwXxIGbss2mSJHTa7mRHDBd2x1Bw0T7iMkot3S5hmZ-aH5Re-8vyt44019c5P_V2u66abYJ0DuoBMj0hBfX6aZbWCxa4vRJms/s1600/original.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="586" data-original-width="1280" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMVrREIUaI9kQSISTWS1Xj9943fgXacElFu3tTanF8a_DwXxIGbss2mSJHTa7mRHDBd2x1Bw0T7iMkot3S5hmZ-aH5Re-8vyt44019c5P_V2u66abYJ0DuoBMj0hBfX6aZbWCxa4vRJms/s400/original.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://www.deviantart.com/jonasdero/art/Oak-s-Crossing-244821108">https://www.deviantart.com/jonasdero/art/Oak-s-Crossing-244821108</a></td></tr>
</tbody></table>
<div>
<br /></div>
<div>
<h2 style="font-size: 16.8px; margin: 2ex 0em;">
General Rumors</h2>
</div>
<div>
<ol style="margin: 0px 0px 2ex 2em; padding: 0px;">
<li style="line-height: 3ex; margin: 0px; padding: 2px 0.5em;">Tiberius Winter, the mild-mannered priest at the temple of Lashoon, is secretly an assassin.</li>
<li style="line-height: 3ex; margin: 0px; padding: 2px 0.5em;">Magic is altered in strange ways within the Penny Forest. Straaaaaaaange ways. How? I don't know, I'm not a wizard. But if I were a wizard, I'd look out. Wouldn't want to cast a spell to find my way and suddenly turn my companions into roosters, now, would I?</li>
<li style="line-height: 3ex; margin: 0px; padding: 2px 0.5em;">There's a nasty demon-thing calling itself the Warlord of the Tides that lives near the coast about a mile from Shipman's Rock, lurking, waiting, doing all sorts of demony things in the dark below the waves. It ate a couple of kids last year. Supposedly it looks like a big starfish-headed ogre with blue skin, and it can command dolphins.</li>
<li style="line-height: 3ex; margin: 0px; padding: 2px 0.5em;">Agents of the Archmage Zordol are coming to shut down the town's commercial districts and replace every honest businessman with a conjured imp. The mayor is even <i>encouraging </i>this!</li>
<li style="line-height: 3ex; margin: 0px; padding: 2px 0.5em;">Anyone who takes a stone from Sascha's Arch without leaving an offering of a lit candle will be cursed with premature old age.</li>
<li style="line-height: 3ex; margin: 0px; padding: 2px 0.5em;">The Archmage Zordol holds a demon lord imprisoned beneath his tower, and he's tricked it into gifting him unlimited wealth.</li>
<li style="line-height: 3ex; margin: 0px; padding: 2px 0.5em;">The Duke of Solstheim's military relies upon conjured elemental warriors. Or that's what they say down in Dimbleford, anyway. Lots of wizardy crap going on in Solstheim these days.</li>
<li style="line-height: 3ex; margin: 0px; padding: 2px 0.5em;">That entitled little snot Vielan Strodewell really wants to be mayor, and is plotting something nasty to get poor old Caiaphas Brumewald out of office.</li>
</ol>
</div>
</div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-7234261324871667842019-04-30T11:16:00.000-07:002019-04-30T11:29:44.295-07:00Briar IslandBriar Island is roughly 870 square miles of hilly, temperate woodland, resting comfortably somewhere in the Thistle Sea. It is peopled by humans from Solstheim and the Northern Provinces, a dozen clans of goblins, and a smattering of other folk and monsters. Folk not born on Briar Island think little of it, when they think of it at all.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyXC3LmfAmwhqif9zgO2J14dwd3D_7GV3xa88Wzrrxe0LJrKt5BAZyXWRryVXwwKcL4liYA1M_S1JYnjpzQ8g8nrjZU9n9fYmSZx4NV1JmXMs5VHFf4Q2hnbUL85wHc4gECVnca3RlOoI/s1600/Briar+Island.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyXC3LmfAmwhqif9zgO2J14dwd3D_7GV3xa88Wzrrxe0LJrKt5BAZyXWRryVXwwKcL4liYA1M_S1JYnjpzQ8g8nrjZU9n9fYmSZx4NV1JmXMs5VHFf4Q2hnbUL85wHc4gECVnca3RlOoI/s400/Briar+Island.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Made with Inkarnate</td></tr>
</tbody></table>
For many years, Briar Island has been just another small county to be taxed by the duchy of Solstheim twice a year and then forgotten. However, the Archmage Zordol, a long-time resident and embittered tax dissident, has recently discovered that the Island lay at the center of a nexus of leylines. With the right prompting and arcane know-how, impossible spells can be cast here, and where impossible things can be done, there is <i>profit </i>to be had!<br />
<br />
How this all pertains to you, and your lives thus far in Greengriffin Fort, will be the subject of our story. We'll be playing <i>Lamentations of the Flame Princess</i> with some homebrew rules for character creation, and I'll update this page with session recaps, setting lore, and all kinds of other fun stuff.<br />
<br />
Until then, here's one of several Random Encounter tables to pique your interest. It might be worth your characters' time to invest in bronze futures.<br />
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<div class="MsoNoSpacing">
<u><span style="background: white; color: #222222; font-family: inherit;">Random Encounters (d20)</span></u></div>
<div class="MsoNoSpacing">
<span style="background: white; color: #222222; font-family: inherit;">1-12 – No Encounter<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="background: white; color: #222222; font-family: inherit;">13 – 2d10 thugs, out crusin’ for easy
silver pieces at the PCs expense.<br />
14 – A wandering mercenary, looking for work. (S)he’ll hire on to the PCs
expedition for a fair rate, or if they’re jerks, (s)he’ll go find a group of
2d4 thugs and come back to get some satisfaction.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="background: white; color: #222222; font-family: inherit;">15 – 1d2 bounty hunters out searching for
wanted thugs.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="background: white; color: #222222; font-family: inherit;">16 – 1d3 ultramarine oozes, near the
outskirts of a deserted camp<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="background: white; color: #222222; font-family: inherit;">17 – Peacock-crab. The locals call it a <i style="mso-bidi-font-style: normal;">paonymph</i>.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="background: white; color: #222222; font-family: inherit;">18 – A slow-moving but inevitably deadly
chartreuse ooze.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="background: white; color: #222222; font-family: inherit;">19 – 2d10 thugs. The woods are full of
these losers.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="background: white; color: #222222; font-family: inherit;">20 – 1d8 feral hogs.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "gentium basic";">Thug</span></b><span style="font-family: "gentium basic";">. AC 12, 1 HD (5 h.p.), 1d6 slashing (short sword) or 1d4
piercing (thrown dagger). Morale 6.<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "gentium basic";">Mercenary</span></b><span style="font-family: "gentium basic";">. AC 15, 1 HD (8 h.p.), 1d6+1 slashing (short sword) or 1d6
piercing (shortbow). Morale 9.<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "gentium basic";">Bounty Hunter. </span></b><span style="font-family: "gentium basic";">AC 16, 5 HD (30 h.p.), 1d8 slashing
(silvered longsword) or 1d8 piercing (longbow). Stealth 3 in 6. Bushcraft 4 in
6. Can brew a special tea which will recover 1d4 h.p. if drunk. Morale 12.<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "gentium basic";">Ultramarine Ooze</span></b><span style="font-family: "gentium basic";">. AC 12, 2 HD (10 h.p.), 1d6 acid damage. </span><span style="font-family: "gentium basic";">Mv 20', Morale Fearless. </span><span style="font-family: "gentium basic";">Damaged only by silver weapons. Destroys wood on contact. Any creature killed
by an ultramarine ooze is devoured over the course of 1d4 rounds (assuming it
is man-sized; larger or smaller creatures are left to the DM’s discretion). The
devoured creature’s hit points are added to the ultramarine ooze’s total hit
points, and it heals 1d8 hit points per Hit Die of creature devoured. </span></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "gentium basic";">Peacock-Crab</span></b><span style="font-family: "gentium basic";">. AC 15, 3 HD (14 h.p.), 1d6 piercing
(beak). Hypnotic shell – save vs. paralysis or be fascinated until the
beginning of the next combat round. (Fascinated creatures can’t take actions –
they can only stare in awe until they are attacked). Morale 10.</span><span style="background: white; color: #222222;"><o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "gentium basic";">Chartreuse Ooze</span></b><span style="font-family: "gentium basic";">. AC 12, 2 HD (10 h.p.), 1d6 acid damage. </span><span style="font-family: "gentium basic";">Mv 20', Morale Fearless. </span><span style="font-family: "gentium basic";">Damaged only by bronze weapons. Destroys flesh and leather on contact. Any
creature killed by a chartreuse ooze becomes a chartreuse ooze within 1d6+1
combat rounds.</span><span style="font-family: "gentium basic";"> </span></span><br />
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: inherit;">Feral Hogs</span></b><span style="font-family: "gentium basic";"><span style="font-family: inherit;">. AC 13, 4 HD (16 h.p.), 1d6+1 piercing (tusks).
Morale 7.</span><span style="font-family: "gentium basic";"><o:p></o:p></span></span></div>
<br />Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-37863197458517509902019-02-12T12:56:00.001-08:002019-02-12T12:56:11.516-08:00My GM PhilosphyWe all do this a little differently, so I figured it might be helpful if I shared what goes on inside my brain when I sit behind a GM screen.<br />
<br />
For me, D&D is first-and-foremost a game. That means there are game elements at work: Puzzles, mysteries, tactical combats, hidden timelines, all that. It’s a fair game. Your enemies play by the same rules as you do. Yes, there may be some unpredictable stuff, things that occasionally blind-side you, or epic level NPCs who can do things that aren’t specifically spelled out in the rules. With time and effort and a little luck, you can learn to do all those epic and wonderful things too.<br />
<br />
D&D is an odd game in that its win condition is a little nebulous – When I’m playing a Character, a win occurs whenever I accomplish a goal with style. It’s more about accumulating a mass of small wins than one really big one, but with a bit of time and cleverness and luck, a big win can definitely happen. When I’m GMing, a win is any truly memorable session. If you’re laughing about the time the ranger knocked the high priestess out cold by hiding around a corner and smacking her in the face with a shovel, two years after the session wrapped, that’s a win.<br />
<br />
You can definitely lose at D&D, though. These, to me, are all-too-common losses—<br />
•The table isn’t communicating effectively<br />
•One player repeatedly alienates the group, usually by stubbornly clinging to their narrow interpretation of something (a rule, an alignment, a tactic, etc)<br />
•Players forget that the GM is a player, too, and take for granted all the extra time, creativity, and prep work that GMing requires.<br />
•Players are still mentally playing the last game, and aren’t paying attention to the one they’re in right now. This can be as innocent as the Rogue taking a bunch of trap damage because he forgot to search (which isn’t really a loss, just sloppy play), or as insidious as sabotaging the party’s best efforts because you’d rather be playing another system (and if this campaign wrapped early because of a TPK…)<br />
<br />
These losses don’t have to be fatal, but they do need to be addressed when they happen. D&D is a hugely social game, and pretending like the only important game elements are the ones written down on your character sheet is silly. Role-playing isn’t just about creating a character, it’s about learning how to communicate effectively. No matter how good we think we are at that, each and every one of us can find new ways to improve.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuxIYk9KQTwbSktjhCE-T_TuSvDBW4z9g1SzQmlPHtWSXsToDuXLHUwmJ9VCxQ4xWfTQijFsV4EMXDD6RX6luf68ypvpH-4uN5UNQtwOukwrwE285Ilhu_WOnZBdr6qPWee-xDpm-fB_4/s1600/tumblr_o68whxcyyh1ro2bqto1_1280.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="907" data-original-width="1000" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuxIYk9KQTwbSktjhCE-T_TuSvDBW4z9g1SzQmlPHtWSXsToDuXLHUwmJ9VCxQ4xWfTQijFsV4EMXDD6RX6luf68ypvpH-4uN5UNQtwOukwrwE285Ilhu_WOnZBdr6qPWee-xDpm-fB_4/s400/tumblr_o68whxcyyh1ro2bqto1_1280.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Teamwork makes the dream work.</td></tr>
</tbody></table>
Back to the game: I use die rolls to determine the outcome when there’s uncertainty about the outcome. If you try to bully the king, it doesn’t matter if you nat 20 on your Charisma roll. You’re getting thrown in the dungeon. Good dice won’t undo a bad idea, and talking smack to the king is always a bad idea. Likewise, NPCs remember how you treated them the last time, and they’ll treat you accordingly the next time you meet.<br />
<br />
When appropriate, I use Morale tests and Reaction rolls to determine NPC motivations behind-the-scenes. It’s a hold-over from Basic D&D, but I keep using it because it keeps working.<br />
<br />
Essentially, every NPC has a morale score (usually determined by rolling 2d6, or sometimes just assigning a common number—wild animals are 4-6, most people are 7-8, trained soldiers are 10, etc). When something morale-breaking happens (loss of 50% hit points, asked to drink acid, etc), they test morale by rolling 2d6. If they roll over, they break, and quit the task in-character. Otherwise, they keep at it.<br />
<br />
Reaction rolls are used to determine how an NPC (usually a minor one) reacts to you when the social script takes a turn. You’re talking to the bartender and you casually mention that you’ve just killed seven people. This bartender is a random commoner who might not even have a stat-line, and now he’s got a hard choice. The GM rolls 3d6 and adds your character’s Charisma modifier, either positive or negative. If the roll is 10+, the NPC reacts favorably to you (“Only seven, eh? Guy in yesterday said he killed nine.”) If it’s 6+, the NPC reacts neutrally (“Oh? Well, um, sounds like thirsty work. Can I get you a beer?” And thinks, “This guy’s probably lying, but I need to call the city guard just to be safe.”) Less than 6, and it won’t be great (“You bastard! My aunt was stabbed this morning by a man in a tan coat! Draw steel!”).<br />
<br />
Lastly, I tend to interpret things in the PCs favor. My rationale is that, as the GM, I have access to everything. I can always make the game harder. PCs only get so much to work with, so why not let them have their fun? This sometimes leads to people getting shocked by difficult traps / puzzles / monsters / social encounters down the road, because I’ve been pretty lenient early on. So we’re clear: Giving you the benefit of the doubt doesn’t mean, “I’ll take it easy on you.” So, there you go. You’ve been warned.<br />
<br />
How to be an awesome PC in one of my games:<br />
<br />
• Know the rules well enough to play your character. It’s fine to ask clarifying questions, and to ask for rulings, and all of that, but you should at least know what dice to roll and what numbers to add to them in order to make an attack.<br />
<br />
• Try to strike a balance between roleplaying your character and doing things that are useful for your team. Don’t insist on rolling a Halfling ranger who only uses a longbow (attacking with disadvantage all the time because it’s some ancestral blah blah blah); don’t be an alpha-gamer who micro-manages everyone else’s movement phase or wastes time looting EVERY GODDAMN THING like he’s playing modded Skyrim without encumbrance rules. Make good, interesting decisions while in-character. It sounds simple, but that simple tenet is the Coca-Cola secret flavor formula for playing D&D.<br />
<br />
• Help other players when they have rules questions. Or lore questions. Or any question at all that doesn’t need to be answered by the GM. There’s only one of me but there are several of you.<br />
<br />
• Pay attention to the lore of the setting, and make a character who interacts with it. My settings are always filled with weird in-jokes and hidden references and if you actually pick up on them, damn, I love you for it. Plus, there are always hidden clues on how to beat bad guys and solve puzzles, so there’s something in it for you, too.<br />
<div>
<br /></div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-12191612269255516902019-02-03T12:26:00.000-08:002019-02-03T12:26:29.550-08:00Dark Age of Sigmar - Time-Stamp: Feb 2019Right, then. I've gotten excited about Dark Age of Sigmar, and because I'm going to be pushing into new territory, I'm going to share some photos of my current mini collection. Some of this stuff goes back about 10 years, some of it's about 3-4 years old. I haven't taken photos of anything current, mostly 'cause there hasn't been much new going on. I haven't really done anything with regard to minis for the past 2 or 3 years. But, the bug's bit again, and while I figure out what that entails, here's a bookmark.
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text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkqkNxWCrqunT2IIblieFrW_jgGdWYBF4gHUe-a0ELdbzgVvjmW7EmgknRB2ZA3Qw77PrSBz6oLztNN-trgeXpwXStSdywnS9M7LviO-3tpXH7ScMEnFuJqW2zY88MN7h-RKOjNxwDPyc/s1600/IMG_6920.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkqkNxWCrqunT2IIblieFrW_jgGdWYBF4gHUe-a0ELdbzgVvjmW7EmgknRB2ZA3Qw77PrSBz6oLztNN-trgeXpwXStSdywnS9M7LviO-3tpXH7ScMEnFuJqW2zY88MN7h-RKOjNxwDPyc/s400/IMG_6920.jpg" width="389" height="400" data-original-width="778" data-original-height="799" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsRHi6vd_OZvjemov-H2lkLJNyi9no4cHM7m7m_RCxDjU6U-QZBRT0p2LJKQT5kj1ToBo9lheHPEWynUg6DQbVBp_9d6OAkDASH0BOK5Acr3JHO7TEUeBmJX5gNSQkD0IfH6UHvn1cjzM/s1600/tau_crisis_suit_closeup.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsRHi6vd_OZvjemov-H2lkLJNyi9no4cHM7m7m_RCxDjU6U-QZBRT0p2LJKQT5kj1ToBo9lheHPEWynUg6DQbVBp_9d6OAkDASH0BOK5Acr3JHO7TEUeBmJX5gNSQkD0IfH6UHvn1cjzM/s400/tau_crisis_suit_closeup.jpg" width="400" height="360" data-original-width="480" data-original-height="432" /></a></div>Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-66211282897609934492018-01-03T08:59:00.004-08:002018-01-03T09:48:16.035-08:00Some Nearby Towns in the Badlands<div align="center" class="MsoNoSpacing" style="text-align: center;">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsA1Lihaj-_0Jd2CrHd583Af67PpRi_okHavF81P0zUUWGqbridogBlFChE9jX5r4HbU3LUdqq3bjFQ-Zh_pZyEeiuZRnERZa1So40qL19_MkKWeapKt4Ndwh_vkJwnuAo7zzDjNidcRw/s1600/Around_sunset%252C_Valley_of_Fire_State_Park%252C_NV.jpg" imageanchor="1" style="font-family: "calibri light", sans-serif; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1312" height="273" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsA1Lihaj-_0Jd2CrHd583Af67PpRi_okHavF81P0zUUWGqbridogBlFChE9jX5r4HbU3LUdqq3bjFQ-Zh_pZyEeiuZRnERZa1So40qL19_MkKWeapKt4Ndwh_vkJwnuAo7zzDjNidcRw/s400/Around_sunset%252C_Valley_of_Fire_State_Park%252C_NV.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Valley of Fire, Nevada [Wikimedia Commons]</i></td></tr>
</tbody></table>
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">
Lormond, pop 21,000. Not so much a town as the largest major city in the
Badlands. Lots of stuff to see and do, and plenty of trouble to get into. More later.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Scarletton, pop 2,500. Famous
for its hospitality. Lots of great inns and restaurants, including—<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">The Barbarian’s Alehouse (14
g.p./night), famous for herb-encrusted goat shanks<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">The Screeching Carp (12
g.p./night), famous for its fish beer and bacon-wrapped-bacon<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Newt’s Nest, a bawdy tavern
where men of rank or privilege go slumming<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Skull Market, where orc-tribes
come to trade openly with the human population<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Scarletton is centrally
located between Lormond and several smaller communities, so it’s a natural
trade center.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Hurstmouth, pop 5,800.
Originally built to exploit easy access to a freshwater stream, Hurstmouth is
now a gateway to the Underworld. Law enforcement hasn’t kept up with the influx
of new faces, and Hurstmouth is a dangerous place where unwary people lose
their fortunes and their lives with startling regularity.<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Donna Portia’s Magick
Emporium, selling high-priced treasures to Underworld expeditions and wealthy
tourists from Nyctopolis*<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">A lawfully-inclined constable
named Rossdell Post, leader of a recently-formed town militia, has begun
imposing fatal punishments for a variety of poorly-defined crimes. <o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">The Paladin’s Rest has a
reputation for being the best whorehouse in the Badlands.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Central Bluff, pop 740. Built
around the tower of the mysterious Crystal Maiden, this little community is
largely isolated from the outside world. Its people are whispered to be “wild
eyed” and unpredictable. Its major industries are mining and the harvesting,
preparation, and sale of rare gems.<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">The Crystal Maiden is an
unpredictable creature who wields magical authority over ice and snow. She
appears in different guises to those who seek her, but most say there is
something “insect-like” about her form. If she has a name besides the Crystal
Maiden, none in Central Bluff will share it with outsiders.<o:p></o:p></span><br />
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;"><br /></span>
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;"></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center; text-indent: 0px;"><tbody>
<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLJhzVJj8AeABOx6O6A98U6QR03tEnxYEV55ixzTj4HRv5Dbqadtq0GLFI7rSVBW9m3-J24gF9zJe7_IVqYK-_VCdbQK_qwoi8f7jOX8WyATSP7P__hVYWf4oJFbJ5o6cMVHfaZa6D6Gk/s1600/WN_Ep1_slide1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="620" data-original-width="1440" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLJhzVJj8AeABOx6O6A98U6QR03tEnxYEV55ixzTj4HRv5Dbqadtq0GLFI7rSVBW9m3-J24gF9zJe7_IVqYK-_VCdbQK_qwoi8f7jOX8WyATSP7P__hVYWf4oJFbJ5o6cMVHfaZa6D6Gk/s400/WN_Ep1_slide1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8px;"><i>Wild Nevada [S4:E1]</i></td></tr>
</tbody></table>
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Verdant Grove, pop ?? (est. 80-120).
Due to some long-held custom of belief, the people of Verdant Grove wear only
green clothes. It’s otherwise an unremarkable backwater full of loggers,
skinners, trappers, and leatherworkers, who [some say] practice odd religious
rites under the full moon.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Vandarbarton, pop ?? (est.
80-100). Poor farmland, a misty forest full of scrawny predators, some
ramshackle huts, and a medium-sized herd of cattle. Also, a bar: Barren
Crossing, where you can buy whiskey or beer, and the locals throw in suspicious
glares for free.</span></div>
<br />
<div class="MsoNoSpacing">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Slattenby, pop ?? (est. 20-60).
A flooded, miserable little hovel of a village, built in the shadow of
Deathfrost Mountain** amid the Howling Forest on the shores of Barnacle Lake.</span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;"></span></div>
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;"><o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "calibri light" , sans-serif; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Calibri Light"; mso-bidi-theme-font: major-latin; mso-hansi-theme-font: major-latin;"><br /></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVc9idiRfkGNYptMResPoRE_zRJadkpdauQ6l9UZ2Au_UQhl93v6y3QGdIgubJUKRkFBzwOg-A5ZnnWZMzwcEUh18Fol8F4y-7DjgcPCxxTevXkZLkDNnk-DJqHgndV5xiwEfi3S_VOtQ/s1600/Badlands_at_the_Blue_Gate%252C_Utah.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="853" data-original-width="1280" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVc9idiRfkGNYptMResPoRE_zRJadkpdauQ6l9UZ2Au_UQhl93v6y3QGdIgubJUKRkFBzwOg-A5ZnnWZMzwcEUh18Fol8F4y-7DjgcPCxxTevXkZLkDNnk-DJqHgndV5xiwEfi3S_VOtQ/s400/Badlands_at_the_Blue_Gate%252C_Utah.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Badlands at the Blue Gate, Utah [Wikimedia Commons]</i></td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<i style="font-family: "Calibri Light", sans-serif;">*,**: Names borrowed from the works of Zak Sabbath, James Raggi, and/or Patrick Stuart.</i></div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-55706422476976034132017-09-26T11:27:00.002-07:002017-09-26T11:27:07.065-07:00On Making Life is Strange Into Dark Souls<h2 style="background-color: white; line-height: 1.25; margin: 12px 0px;">
<span style="font-family: Georgia, Times, Times New Roman, serif;">"People are always ruining things for you."</span><br /><span style="font-family: inherit; font-size: small;">-Holden Caulfield</span></h2>
<br />
This is the tale of how I experienced the indie adventure game <b>Life is Strange</b>.<br />
<br />
It started as a dare. A few of us were talking shit about video games, mostly belittling one anothers' abysmal tastes, and a few choice words spiked our collective blood pressure high enough that the Dark Souls / Life is Strange Throwdown of 2017 was set in motion. And executed.<br />
<br />
Poorly.<br />
<br />
My friend Jon played <b>Dark Souls 2: Scholar of the First Sin</b> for a good 14 hours. I commend his efforts, as he was pretty cynical about the whole From Software mystique and I think he's at least started to see why I like the Dark Souls vibe as much as I do. However, the game I recommended was <b>Dark Souls: Prepare to Die Edition</b>, which he has yet to play.<br />
<br />
I played <b>Life is Strange</b> for 1 hour, which was 45 minutes longer than I wanted to play. Once I realized the game mechanics were essentially going to be cut scenes and dialogue trees, I became frustratingly bored and the game itself felt like a chore. The bit with the paint bucket and the sprinklers and bitchy Veronica or Victoria or whoever, the girl you can't just fucking walk past and get into the dorms, was the first time I told the game out loud to go fuck itself. I got to the end of Chapter 1 and decided I was done.<br />
<br />
For perspective, these are five games (off the top of my head) that I really like, and have played in the last couple years:<br />
<br />
<b>Darkest Dungeon</b><br />
<span style="font-weight: bold;">Master of Orion 2</span><br />
<b>Dark Souls: Prepare to Die Edition</b><br />
<b>The Binding of Isaac</b><br />
<b>Overwatch</b><br />
<b><br /></b>All of which are a million miles away from Life is Strange in terms of theme, mechanics, and ... well, basically everything. Dark Souls, Binding, and Overwatch are all dexterity based, revealing their vague-yet-intriguing worlds through masterful use of context. MOO2 and Darkest Dungeon are not dexterity based, instead requiring the player to build their own world within the game's rules and setting. All have very few cut scenes, very little dialogue, lots of significant choices, lots of variable challenges, and tons of player agency.<br />
<br />
Life is Strange, on the other hand...<br />
<br />
Ok, before I go off-road into the pseudoscientific quagmire of "what makes a game fun to play," let me abruptly switch gears: I'm not trying to bare my amygdala, or even assert that one type of game is better than another. Merely, I'm offering an explanation for why I found Life is Strange so frustrating to play.<br />
<br />
As a <u>game</u>, I can only say two things about it with any sincerity: "I found it horribly dull" and "It's not my kind of game."<br />
<br />
That said, I wasn't willing to let my prejudices get in the way of a good experience, and besides, I was still curious about what made people recommend it. The more I consciously dismissed it, the more curious I became in my unguarded moments. I was starting to obsess over it, honestly. I tried watching an 8 hour long video on YouTube which was essentially a Let's Play without any talking, but I found my attention drifting and abandoned it.<br />
<br />
Then I found this:<br /><br />
<br />
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<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
And then I was all, "Ok, let's do this." And I did. And I laughed. And I re-watched critical scenes without Adam's commentary later so I could make up my mind for myself. And you know what? Despite the mountain of odds which were stacked against both myself and the game, I actually really liked Life is Strange.<br />
<br />
Adam hated it for predictable reasons (which, I must digress, is one of the reasons I like his movie review channel - even though my tastes diverge from his fairly often, his critical voice is consistent). But I enjoyed the story once it got going. Yes, the game is a pastiche hacked together from a bunch of other, better-executed ideas, but buried somewhere beneath the horrible dialogue and cringey cliches, there's something sort of sublime that's worth experiencing.<br />
<br />
Rather than wax on about all the things that were wrong with it, I'm going to discuss what I liked.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzUdelz_hRkxAwRa3imNC2bXTmmaQCD-9X-JhhzgDkjuDFteUNA8dHF6N0Y-OtI-90dgxa9arrwxbwPTf-4EdgCoudwxn2jkuTUeUMskqQ__nuNxh-6Qd2PLJCOJQ_SYhgQ2X-QTPun-Q/s1600/fa9234006e3742262b6ff47ca32a7a00.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="609" data-original-width="564" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzUdelz_hRkxAwRa3imNC2bXTmmaQCD-9X-JhhzgDkjuDFteUNA8dHF6N0Y-OtI-90dgxa9arrwxbwPTf-4EdgCoudwxn2jkuTUeUMskqQ__nuNxh-6Qd2PLJCOJQ_SYhgQ2X-QTPun-Q/s400/fa9234006e3742262b6ff47ca32a7a00.jpg" width="370" /></a></div>
<br />
<b><span style="font-size: large;">The Soundtrack</span></b><br />
Whether or not one <i>likes </i>the original score + licensed tracks is a matter of taste, but you've got to admit, the music fits the mood of the game so well. Not really a whole lot else to say about this, other than, "Damn fine job!" <i>Obstacles</i> has been stuck in my head for two days now.<br />
<br />
<b><span style="font-size: large;">The Dialogue</span></b><br />
It's utterly atrocious, but in a way that's so bad it's good. Saying hella is fun. I missed that phase in the mid-2000s because I went to college in the rural Midwest, so it never showed up organically in my dialogue. Now that I'm in my thirties and much too far from cool to care, it's great. Hella great, in fact.<br />
<br />
<b><span style="font-size: large;">The Architecture</span></b><br />
This is it. This is the thing that got to me and won me over. It requires a shift in perception - you can't take the game literally for this to work. You gotta let your right-brain take over, shut off your left-brain logic, and try to enjoy the interplay of symbols and overlapping meanings within the narrative.<br />
<br />
Life is Strange (and the story it tells) is a dream-like meditation on the fear of success. Max's desire to be an artist (but her hesitation at handing in her photos in Episode 1) is the narrative-in-brief, or the fugue, or the mantra, which will be repeated over and over and over. The mysterious storm bearing down on Arcadia Bay represents The Unknown - all possible outcomes, good and bad, but mostly the bad ones as far as Max can imagine them, and Chloe represents Max's comfort zone. Max wants to be as close to her comfort zone as possible, but she knows it can't last. Chloe is so much fun but, in the long-term, she will be toxic. She's like drugs, refined sugar, or never leaving home. If Max chooses to stay with her, she commits a kind of suicide - in one sequence, this plays out with Max literally needing to kill Chloe in order to escape from her past. In another, Max is successful and living in San Francisco, but Chloe herself is dead.<br />
<br />
Chloe gives Max all kinds of great and memorable experiences, and Max wants to hold on to her forever. But Chloe can't last - She is inevitably slain by Mr. Jefferson (who represents Death in the physical, metaphysical and spiritual sense; he brings the inevitable loss of innocence which Max is hoping to delay forever). Max's battle with Jefferson is telling in that she needs outside assistance in the form of David Madsen in order to defeat him, cooperating with her former (perceived) enemy in order to overcome her real one.<br />
<br />
Madsen represents everything Max finds distasteful about the world. War, narrow-mindedness, intolerance, violence, patriarchy, etc. Despite all of Madsen's negative traits, Max knows she must align herself with him, if only for a moment, in order to beat back her true adversary, Death. By choosing to do so, even if it's only to save herself, Max regains a measure of control over the loss of her innocence. The loss still happens. Death is still confronted. But when the struggle is over, Madsen frees her and she can stand again, on her own. The story could very well end here and be a cautionary tale, but Max has magic powers, so why would she want to end her tale in this bleakest of timelines?<br />
<br />
She goes to a timeline where everything is great and Chloe is alive and they can be together, only... There's that storm. The Unknown. The Future is coming to take away Max's past, and Max has a choice: She can act to preserve the innocence of others, or she can act to preserve herself. Only, no matter what she does in this moment, she <b>must</b> be selfish. She is creating the world she wants to live in. She is choosing to be the person she will be for the rest of her life. All of this power is now, finally, inescapably, being released via her agency, and she will be responsible for everything that happens next.<br />
<br />
Chloe, her comfort zone, tries to convince Max that it's all right to sacrifice her. And that's the beautiful ending, the meaningful ending, the ending that we wish we could choose because it means we're good people and willing to make sacrifices for the greater good. We are worthy of our future. We have chosen to discard our innocence. Our character has been tested and we've come out ahead. We can sleep at night, even though we will always carry a Chloe-shaped scar, and there will be dreams which we kiss our secret lovers even as we know we must, inevitably, wake up, and leave them all over again.<br />
<br />
There's also the ending that I chose. The bitter end. The one where Max says, "Fuck this place, fuck your narrative, fuck your apotheosis. I want what I want and I will take it no matter the cost." Because that's how I saw Max, and on some level, that's how I see myself. We both fuck up important things, things which should be clear and unambiguous but which we can't seem to let go of and move beyond. We cling to our comfort zones despite knowing better. We dream, and occasionally even act, but we are weak people and the world pays a cost for our weakness. We think we are acting out of love but, in the dark, at night, alone, we know we are acting for our benefit alone.<br />
<br />
This revelation makes us numb and guilty and ruins our lives and the lives of those we care about, but we were weak when it mattered the most, and this is what we have, now. Our reward is ruin, but at least we held on to our beautiful, blue-haired delusions. Comfort is our final bulwark against despair.<br />
<br />
<div style="text-align: center;">
***</div>
<br />
Of course, there's a silver lining: This is all just a game. You can always go back and choose the other ending. If being selfless and beautiful has proven to be too much of a burden, you can always choose to put your own happiness first. If ignoring your own failures while you focus inward has begun to lose its luster, you can always choose to be a better person and correct your past mistakes.<br />
<br />
Metaphorically, we make Max's "hard choice" every day. If you're past the age of innocence, if you've confronted the reality of your own death, and if that confrontation has led you to make any sort of real decision about your life, then you've already killed and saved Chloe a thousand times. Big decisions - whether to go to college, or move to Rome, or ask out a crush - act as obvious anchor points for this metaphor, but so do the small ones.<br />
<br />
On a personal level, in my struggle with weight loss, I destroy Arcadia Bay every time I choose donuts over salad. I fuck up every time I sleep in instead of going for that morning walk. I inevitably pay for it, and will keep paying for it, because my decision can't be undone. But I can choose the right ending the next time. It will never be <i>enjoyable </i>to sacrifice Chloe. My eyes will never light up in sadistic glee as I leave her to die on that windy hilltop. I will never teleport away cackling.<br />
<br />
But I can still choose to do it.<br />
<br />
<b><span style="font-size: large;">Conclusion</span></b><br />
It's only through acknowledging her unspoken desires and choosing to act on them, one way or the other, that Max is able to move forward with her life.<br />
<br />
Likewise, I really wanted to play more Dark Souls and not some indie game marketed to teenage girls. I needed to turn Life is Strange into a meta version of Dark Souls in order to access it. I needed to find my own path, to fail, to meditate, to try again. I needed to get frustrated and quit. I needed to be miserable with it. Then, and only then, could I approach it with enough emotional jet fuel to blast through it and see what the experience was all about. And really, I'm glad I did, because it showed me a real truth about myself, and despite everything, in the end, it was good.<br />
<br />
Hella good, in fact.Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-12443654311684136712017-09-19T13:30:00.000-07:002017-09-19T13:30:53.311-07:00Atlantis (A Lamentations of the Flame Princess Campaign Seed)<b>Game System</b>: <a href="http://www.lotfp.com/RPG/">Lamentations of the Flame Princess</a>.<br />
<i>The gist</i>: It's old-school D&D (Basic/Expert base rules) with a twist: It's got weird magic, it's got a ton of metal influences, and it's set up to play in an "early Modern period" instead of the default "pseudo-Medieval" of Dungeons & Dragons. What I like is that it's a fairly straightforward, simple rule set in which you can easily make a character in 10 minutes. And that's great, because all characters are fragile and the world is a bizarre and brutal place.<br />
<br />
The Setting:<br />
<br />
<i><span style="font-size: large;">It is June 1, 1618.</span></i><br />
<i><span style="font-size: large;"><br /></span></i>
<i><span style="font-size: large;">Atlantis has re-appeared in the North Atlantic after a two-hundred and twelve year absence. She is still inhabited by descendants of the brave French and Spanish settlers who risked all to settle her shores between her discovery by Admiral <span style="background-color: white;">Diego de Camiña on August 4, </span>1450 and May 14, 1506, when the entire island disappeared without a trace.</span></i><br />
<i><span style="font-size: large;"><br /></span></i>
<i><span style="font-size: large;">The first continental power to re-establish communication (and thereby dominance) over the Atlanteans stands to profit substantially. Atlantis is rich in natural resources, as well as exotic creatures and rare metals found nowhere else in all the world. Whichever crown calls Atlantis her ally (or, better yet, her vassal) will stand tall above her enemies - and in these uncertain times, friends are few, and enemies are everywhere.</span></i><br />
<i><span style="font-size: large;"><br /></span></i>
As a group, you'll need to choose a patron:<br />
<br />
<b>France</b>. You are part of the entourage of Roul Pasquier, a Parisian diplomat. Your duty is to guard Pasquier as he conducts affairs in Soluna, Atlantis' capital, as well as to perform any 'unsavory' duties he assigns to you. Pasquier is a wealthy man, and his family owns several iron mines. He wants you to discover new sources of mineral wealth on Atlantis, and to buy, cajole, bully, coerce, and otherwise <i>take</i> the rights to that wealth. For the glory of France, of course.<br />
<br />
<b>Rome</b>. You're part of the Vatican's expedition to Atlantis. Officially, you're there to act as guards for the esteemed Cardinal Francisco Bertello as he conducts affairs in Soluna, Atlantis' capital. Unofficially, you are relic hunters, acquiring magic, art, and treasure for the Catholic church. You are also tasked with endeavoring to understand how an island could disappear and re-appear in such an inexplicable fashion, and to root out and destroy heresy and darkness wherever it might appear.<br />
<br />
<b>Independent</b>. You're mercenaries, adventurers, and privateers. Although you're under-funded and don't have any crowns backing you up, you're also completely unfettered by their expectations. Your story begins in Soluna, Atlantis' capital, shortly after you part ways with the Spanish merchant vessel which brought you here from Europe.<br />
<br />
---<br />
<br />
And if you're a GM wondering about influences and such:<br /><a href="http://www.lotfp.com/store/index.php?route=product/product&product_id=146">The Default Setting</a>. Essentially the skeleton I'm hanging the rest of the game on, at least as far as adventures in Atlantis go.<br /><a href="https://www.amazon.com/Opening-Atlantis-Harry-Turtledove/dp/0451462017">The Inspiration</a>. Turtledove's prose is overly verbose and repetitive, but his ideas can be pretty neat sometimes.<br />
<br />Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-41073684519097172332017-09-03T14:06:00.003-07:002017-09-03T14:06:24.885-07:00Sewer Rats Primer (Chesterwick Part 2)<div class="MsoNoSpacing">
<b>This is a <a href="https://dreadweasel.blogspot.com/2016/03/chesterwick-part-1.html">long overdue continuation of this post about the Sewer Rats.</a></b><br />
<br /><i><span style="font-family: Calibri, sans-serif; font-size: 11pt; line-height: 16.8667px;">The year is 1542, and you've got the most thankless job in the Empire. If you don't die fighting oozes in a shit-pipe, you might just retire young and rich! And full of trauma, but whatever, gold pieces pay for therapy, so go on - get in there, draw your blade, and stop complaining about the smell!</span></i><br />
<br />
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<span style="font-family: "Humectez La Mouture";">THE SEWER RATS</span>’<span style="font-family: "Humectez La Mouture";"> GUILD<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<b>Sheldon</b>:
Senile old human (?) druid. Primary questgiver. Can also provide curse removal
and disease-curing services, though it’s a total crap-shoot as to whether or
not it’ll work.</div>
<div class="MsoNoSpacing">
<b>Captain Turk</b>: Cocksure
halfling fighter and veteran Sewer Rat. Competition / clean-up. Always gunning
for your glory and taking your quests.</div>
<div class="MsoNoSpacing">
<b>Gorgool</b>: Earth
Elemental. Will pay you with raw gold for metal, gems, and jewelry, and vice
versa.<br />
<b>Grandma Hiderender</b>: Retired half-orc
barbarian. Buys and sells low-level magic items. Tells great stories from her wild
killin’ and revelin’ days.</div>
<div class="MsoNoSpacing">
<b>Maeve</b>:
Disgraced apprentice witch. Half-elf. Slightly mad. She helps write spells and
collect material components for arcane casters who need that kind of thing.</div>
<div class="MsoNoSpacing">
<b>Jerome</b>: Intelligent,
free-willed zombie. Leader of the Undead Collective. Not a Sewer Rat, but very familiar with the
sewers, and helpful toward the Guild. </div>
<div class="MsoNoSpacing">
<br /></div>
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<span style="font-family: "Humectez La Mouture";">Other Factions<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<b>The Kings’ Guard</b>.
Royal knights fond of taking all the credit whenever they intercede. They’re a
big authority on all sorts of Fighter/Paladin stuff.</div>
<div class="MsoNoSpacing">
<b>The Alchemists
Guild</b>. Notorious polluters who hate paying taxes.</div>
<div class="MsoNoSpacing">
<b>Netherstorm
University</b>. The city’s premiere college of wizardry.</div>
<div class="MsoNoSpacing">
<b>Akaga Dojo</b>.
Continuing a fine tradition of martial training and philosophy.</div>
<div class="MsoNoSpacing">
<b>The Undead
Collective</b>. The city’s civic-minded, free-willed undead.</div>
<div class="MsoNoSpacing">
<b>The Dwarf Quarter</b>.
Divided between Roeni mountain-dwarves who want to overthrow the king and
city-dwarves who like Chesterwick better. They worship Moradin and (allegedly) give
espionage quests.</div>
<div class="MsoNoSpacing">
<b>The Thieves’ Guild</b>.
They’ve got a truce with the Sewer Rats at the beginning of the campaign, but
that may change. They keep track of how much gold the PCs are accumulating and
don’t like it when the Rats kill their members. Rogue stuff.</div>
<div class="MsoNoSpacing">
<b>The Steamfitters’
Union</b>. An endless source of escort quests and obnoxious NPCs. </div>
<div class="MsoNoSpacing">
<b>The Great Library</b>.
Not affiliated with Netherstorm University, and they’ll let you know it, too,
even if you don’t care. They’re mostly Clerics of Cobb, god of knowledge, and
they’ll buy weird books and religious paraphernalia. They’re also a great
source of general information. Cleric/Warlock stuff.</div>
<div class="MsoNoSpacing">
<b>The Church of
Heironeous.</b> The ultra-baroque chivalric arch-paladin god watches over his
people, and sometimes gives them quests. Cleric/Paladin stuff.</div>
<div class="MsoNoSpacing">
<b>Stabby’s Place</b>.
The black-market, kobold-run undercity bar that every fantasy city needs.</div>
<div class="MsoNoSpacing">
<b>The Lich King</b>.
The real ruler behind the scenes. High level stuff.</div>
<div class="MsoNoSpacing">
<b>The Duergar</b>.
They <i>really</i> want to invade and take
over the city.</div>
<div class="MsoNoSpacing">
<b>The Stone Circle</b>.
Druids who are very concerned that life isn’t being extinguished willy-nilly,
and will quite likely protest against most of the stuff the PCs do once they
find out.</div>
<div class="MsoNoSpacing">
<b>The Temple of
Dagoth</b>. Discount hexes and bingo on Thursdays. Side-quest-givers for evil
PCs.</div>
<div class="MsoNoSpacing">
<br /></div>
</div>
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td colspan="2" style="background: #C5E0B3; border: solid windowtext 1.0pt; mso-background-themecolor: accent6; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;" valign="top" width="623"><div class="MsoNoSpacing">
General Random Encounters in the Sewers (d100)</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNoSpacing">
01-09</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 422.75pt;" valign="top" width="564"><div class="MsoNoSpacing">
2d4 Rat Swarms</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNoSpacing">
10-19</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 422.75pt;" valign="top" width="564"><div class="MsoNoSpacing">
2d4 Wererats</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNoSpacing">
20-29</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 422.75pt;" valign="top" width="564"><div class="MsoNoSpacing">
1d6 Giant Spiders</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNoSpacing">
30-39</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 422.75pt;" valign="top" width="564"><div class="MsoNoSpacing">
3d6 Zombies</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNoSpacing">
40-45</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 422.75pt;" valign="top" width="564"><div class="MsoNoSpacing">
1d4 Gargoyles</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNoSpacing">
46-65</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 422.75pt;" valign="top" width="564"><div class="MsoNoSpacing">
3d10 Bandits (d6: 1-4 no leader, 5 5<sup>th</sup> level
Fighter, 6 6<sup>th</sup> level Warlock)</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNoSpacing">
66-75</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 422.75pt;" valign="top" width="564"><div class="MsoNoSpacing">
Oozes (d6: 1-3 Gray Ooze, 4-5 Ochre Jelly, 6 Black
Pudding)</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNoSpacing">
76-99</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 422.75pt;" valign="top" width="564"><div class="MsoNoSpacing">
No Encounter</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNoSpacing">
100</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 422.75pt;" valign="top" width="564"><div class="MsoNoSpacing">
Roll three times and triple the number of dice used to
determine # of enemies.</div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td colspan="4" style="background: #C5E0B3; border: solid windowtext 1.0pt; mso-background-themecolor: accent6; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;" valign="top" width="623"><div class="MsoNoSpacing">
Random Side-Quest Generator</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
1</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Stone Circle<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Needs you to rescue one
of their novice members from…<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Spider Pits<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
2</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Steamfitters’ Union<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Is being threatened by a
group of bloodthirsty bandits who are hiding in...<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Ant Caves<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
3</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Undead Collective<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Discovered a screeching
monolith; it’s awful and they want you to get rid of it by returning it to…<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Lost City of Zinje<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
4</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Alchemists’ Guild<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">One of their high-ranking
members is sick and can only be cured by a fungus that grows in…<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Sinking Quarter<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
5</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Netherstorm University<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Lost an important
McGuffin ages ago, but new information leads them to believe it’s in the…<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Old, Skull-filled
Temple of Erythnul<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
6</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Church of Heironeous<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Needs to perform a ritual
/ fix a pipe / etc., except there is a rampaging plutonium elemental who
killed the last crew, and it was last seen in…<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Gypsum Caverns<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
7</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Thieves Guild<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Needs you to scout out
this place and make a map. <br />
Be thorough. Don’t ask stupid questions.<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Dripping Forest<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
8</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Akaga Dojo<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Has important business in
a weird spot, and needs bodyguards to make it safely through…<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Canyon of the Wurm<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
9</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Dwarf Quarter<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Roll d8. It’s just like
that, only a pack of gargoyles stalks the PCs the whole time and attack them if
they get into a fight with something else.<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Pit of Annihilation<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 22.25pt;" valign="top" width="30"><div class="MsoNoSpacing">
10</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.25in;" valign="top" width="120"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Great Library<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 238.35pt;" valign="top" width="318"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">Roll d8. It’s just like
that only there is an undisclosed faction opposed to it and they will send
2d6 Assassins to stop the Sewer Rats in their tracks.<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-size: 9.0pt;">The Duergar Pipes<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-19279842492797012302017-06-09T11:25:00.003-07:002017-06-09T11:25:49.648-07:00"Shadow of the Demon Lord" Yard Sale<i>Once upon a time, I was flirting with the idea of running a <b><a href="http://schwalbentertainment.com/shadow-of-the-demon-lord/">Shadow of the Demon Lord</a></b> campaign. For various reasons it never materialized. I re-discovered my notes this afternoon while organizing my desktop, and figured I might as well share it with you, The Internet, in the hopes that someone, someday, plays the campaign I envisioned. Also, if you're familiar with <b><a href="http://www.drivethrurpg.com/product_reviews.php?products_id=97686">Carcosa</a></b>, you'll probably see where I was going with this...</i><br />
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<br />
<br />
<div class="MsoNoSpacing">
A <b>Hell-bound Fetch</b>
[Phantom or Wraith] haunts this road, killing at his whim. He wears black armor
covered in unholy symbols and wields an oversized black iron greatsword. Each
time he is killed, the person killing him becomes him. If the players kill the
Fetch and take/wear his things, the villagers in the towns nearby will notice
and attempt to capture the heroes and bury them alive beneath tons of rubble.
Unwitting heroes wishing to avoid this fate must be quick to seek out a scholar
or a priest.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
The fetch is called Iron Samuel.
He was a killer who slew the constable, then took the town’s girls for his own,
killing whoever tried to intervene. He raped and murdered twenty-nine people
before Michael Turner, the blacksmith, stuck a hot poker down his throat while
he slept. They burnt Iron Sam’s body at the stake, and his armor and weapons
were broken. Thirty-seven days later, Turner emerged from his smithy looking
exactly like Iron Samuel, wearing armor forged to look exactly like Sam’s. He
killed eleven in a fit of madness before Bill Mortonson gouged his eyes out
with a trowel. Forty-four days later, Mortonson appeared in Iron Samuel’s
armor, wielding his sword, and killed eighteen. He fled into the night. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
In a funeral shaft dug into a weathered hilltop is the
forgotten grave of a long-dead sorcerer. Clutched in the remains’ bony fingers
is a stoppered vial filled with a mysterious green-glowing potion. Drinking the potion causes one to enter a hallucinogenic state for 2 hours, and to be visited by visions of forgotten, arcane gods.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
The gods have polyhedral heads
(platonic solids) and address the PC as "Initiate." The PC may ask a question of each god. D4 is
concerned with ascension. D6 is concerned with progress. D8 is concerned with
war. D10 is concerned with measurement. D12 is concerned with the unknown. D20
is Advent, the God of Adventure, and will answer any question truthfully in
exchange for a random curse or mutation. The PC need not ask any questions.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
In the swamp is an empty catacomb containing ancient
coins and jewelry, curious figures made of precious metals, and similar
treasures (with a combined value of 500 silver). If taken the thieves will be
unerringly tracked down in 3-6 days by the <b>3
Mummies</b> [Barrow Wights] which inhabit this catacomb.</div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
An elderly <b>Ogre</b>
lurks among the gullies and ravines. It is voracious and will fight to the
death; in fact, its only desire is to die in battle.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
A clockwork creature is barely visible from within a
small pit crawling with <b>poisonous
myriapods</b>. </div>
<div class="MsoNoSpacing">
[Rot Scarab Swarm] Upon closer inspection, the clockwork creature is badly
damaged and cannot be salvaged, except for its left arm: A clockwork character
who takes 4-7 days to replace its arm with this one has its Strength increased
by 1.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The faeries direct you to the Unbreakable Stick, taken
from the world’s first tree. It holds up an unstable rock ceiling; removing it
will collapse tons of rubble on you. If only there were a way to remove it without setting off the trap…</div>
<div class="MsoNoSpacing">
<br />Near the outskirts of a notoriously difficult to traverse bog lay a castle occupied by <b>6
Ogres</b> led by a Champion.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
A dozen crumbling huts mark the remains of an abandoned
hamlet. A solitary <b>Living Tar</b> clings
to the ceiling of the largest hut, waiting for prey. 500 silver may be
scrounged from the ruins.</div>
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<div class="MsoNoSpacing">
<br /><i><b>Did someone say treasure?</b></i><br /></div>
<div class="MsoNoSpacing" style="margin-left: 0.5in;">
A magnificent brass necklace. It is of exotic workmanship, set with stylized images of stars and planets. <i>You can use an action to instantly and safely teleport yourself and up to five willing creatures within your reach to a destination chosen by the GM. This object has one use.<o:p></o:p></i></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
A matching pair of limestone
bracelets. They appear to have been made by an underground race of men. <i>They emit a field in a 10-yard-radius sphere
around you that keeps out normal insects.</i></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
An elegant platinum and walrus
tusk breastplate. <i>You do not become
fatigued from exposure to extreme heat or cold.</i></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
A bronze spearhead on a
birchwood shaft, engraved with images of the sun and set with obsidian flakes.
It is of ancient workmanship. <i>The object
radiates menace. Creatures within 5 yards of it make Will challenge rolls with
1 bane to resist being frightened.</i></div>
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Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-51749840348572630002017-06-05T17:55:00.001-07:002017-06-05T17:56:21.108-07:00The Magic of Adult Swim<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<i><span style="font-family: "times new roman" , serif;">China, IL</span></i><span style="font-family: "times new roman" , serif;"> is
a pretty great show. Anyway, here are some magic items for 5th Ed D&D (or
whatever, nothing has stats, you can figure out what this stuff does in
Pathfinder or B/X or what-have-you). <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="font-family: "times new roman" , serif;">Owl Suit</span></b><span style="font-family: "times new roman" , serif;">.
A ludicrous, over-sized carnival costume. When worn, you can flap your wings
and do a ridiculous little dance which will transform you into a giant owl for
1 hour. You can't voluntarily change back until the hour has ended, but you can
transform back if <i>dispel magic</i> or a similar effect nullifies
the Owl Suit's magic.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="font-family: "times new roman" , serif;">Universal Doorknob</span></b><span style="font-family: "times new roman" , serif;">. Place on any wall to create a door, which can be opened with the
knob. When you remove the knob, the door disappears. Placing and removing the
knob is as easy as touching the doorknob to a surface and uttering a magic
word.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="font-family: "times new roman" , serif;">Inventor Crows</span></b><span style="font-family: "times new roman" , serif;">.
A flock of crows which, if challenged to build something, will. It takes them 1
hour and a stack of materials appropriate for the thing's construction. So, the
crows could build a sailboat, but they would need wood, linen, nails, pitch,
rope, etc.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="font-family: "times new roman" , serif;">Organic Water</span></b><span style="font-family: "times new roman" , serif;">.
It's not so much that it's good for you, just that everything else is bad for
you by comparison. Treat as a superior healing potion.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="font-family: "times new roman" , serif;">Ointment and Athame of Alternate Truths</span></b><span style="font-family: "times new roman" , serif;">. Will resurrect any recently killed creature (rough ballpark,
say, within the past two weeks). Simply slather them in ointment, then
plunge the accompanying ritual athame into the dead being's heart (or brain, if
a heart is unavailable). Missing limbs will regrow; damaged tissue will become
whole; old scars will disappear. The resurrected being will believe (regardless
of the truth or falsehood of it) that <i>you</i> were the person who
killed it. This belief will have accompanying memories (false ones, if you
weren't the killer) and the resurrected being will believe them forever.
"You," in this context, means, "Whomever plunged the ritual
dagger into the dead guy's chest," so plan accordingly.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "times new roman" , serif;"><br /></span></div>
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Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-51041533252143359382017-05-25T14:13:00.000-07:002017-05-25T14:13:30.415-07:00Maze of the Blue Medusa (Actual Play Report) - Session 4<div class="MsoNoSpacing">
<span style="background-color: #fafafe; color: #333333; font-family: "droid serif"; font-size: 13px;">A continuation of </span><b style="background-color: #fafafe; color: #333333; font-family: "Droid Serif"; font-size: 13px;"><a href="http://dreadweasel.blogspot.com/2017/01/maze-of-blue-medusa-actual-play-report.html" style="color: #17527d; text-decoration-line: none;">this post</a></b><span style="background-color: #fafafe; color: #333333; font-family: "droid serif"; font-size: 13px;">. It should be noted that we wrapped this campaign after Session 16, and I only took detailed notes for the first four sessions. That said...</span></div>
<div class="MsoNoSpacing">
<u><br /></u></div>
<div class="MsoNoSpacing">
<a href="https://www.blogger.com/null" name="_GoBack"></a><u>OUR HEROES<o:p></o:p></u></div>
<div class="MsoNoSpacing">
<b>Fitzy</b>, air genasi spellsword.<br />
<b>
Moonblossom</b>, wild elf bard.</div>
<div class="MsoNoSpacing">
<b>Nagus</b>, ferengi cleric.</div>
<div class="MsoNoSpacing">
<b>Teka</b>, human fighter.</div>
<div class="MsoNoSpacing">
<b>Crimsonbeard</b>, dwarf rogue.</div>
<div class="MsoNoSpacing">
<b>Ea</b>, tiefling monk.</div>
<div class="MsoNoSpacing">
<b>Jezebel</b>, human fighter.</div>
<div class="MsoNoSpacing">
<br /></div>
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<u>SESSION 4<br /><br /><o:p></o:p></u></div>
<div class="MsoNoSpacing">
The party decides to enter the room with the silver
blocks and shadow-pits. They find half of Smallbeard’s corpse and <b>Moonblossom</b> falls into a pit. <b>Fitzy</b> uses some lightning magic to
retrieve Smallbeard’s corpse, and it’s effective but also super gross, like
lots-of-burnt-hair-and-a-cooked-half-dwarf- flying-into-you-at-galloping-speed
gross. <b>Crimsonbeard</b> figures out the
puzzle; they drop bedrolls on the ground and walk across the bedroll bridge.
True to form, they have a healthy discussion in the middle of the room, and
decide to go left instead of right after a heated yet pointless debate.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The dark garden. Everyone’s on edge. Nobody likes the
vibe. They go in anyway. They do lots of searching, lots of paranoid mucking
around and rhetorical question-asking, but not so much that they tarry too
long. <b>Fitzy</b> leads a tepid push south
– only then the statues come to life, and start holding on to the heroes,
pathetic-like, not letting them leave. <b>Teka</b>
resorts to violence. The others trick their unwanted stony admirers into
accompanying them to the exit, then make a break for it.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Two surprised Oku lovers – <i>Tuntun</i> and <i>Agrimony</i> –
have been making out on a bench in the other room, fairly innocent-like. The
room looks like a 3D render of one of those 19<sup>th</sup> century secret
garden paintings, only with fucked-up bird people instead pudgy nude youths.
The party is surprised by the shift in tone. Agrimony and Tuntun are surprised
that a bunch of armed mercenaries busted in on them while they were making out.
The party was surprised that two weird teenagers were making out in bird masks.
A suspicious <b>Nagus</b> demands everyone
reveals his or her nipple jewelry and state why he or she is not Chronia Torn
–thus, a conversation ensues. The heroes learn from Agrimony that Chronia Torn
is north-east of the garden, that “There’s a pig thing around here somewhere,
watch out, it’s gross,” and are warned against going deeper into the garden at
all. Ignoring her warning almost as fast as she gives it, Fitzy opens the door
and unleashes a 7HD <i>Id Pig</i>.
Everyone’s repressed desires start to manifest – <b>Teka</b> and <b>Moonblossom</b>
start making out, <b>Crimsonbeard</b>
stares at a goofy snowglobe thing he’s got in his pack like it has all the
answers; Nagus starts counting his money; Tuntun and Agrimony both start acting
like birds. It’s up to <b>Jezebel</b>,
Fitzy and <b>Ea</b> to actually beat the
thing, which they do, really hard, because Jezebel is pretty self-actualized
and rolls critical hits with shocking regularity.</div>
<div class="MsoNoSpacing">
<br />
The id pig vanquished, our heroes search further in the garden-complex,
finding little of interest until nine <i>orchid-men
</i>ambush them. The ensuing fight is <i>epic</i>.
(The orchid-men’s pheromones cause players to damage themselves on their own
initiative and skip an action if they fail enough saving throws, so at one
point only the monk was actually landing any hits, and the cleric was too busy
killing himself to heal the party – that part of my soul that loves all things
Dark Souls was positively beaming). They eke out a very narrow victory and,
barring the doors, decide to rest and recover for as long as they can...</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<u>DM Notes</u>: I wish I would’ve recorded the
conversation with the Oku lovers, but honestly, you probably had to be there.
This session had everything: Puzzles, exploration, over-the-top roleplaying, an
absurdly easy fight that shouldn’t have been easy, and deadly fight that
shouldn’t have been deadly. My players loved the id pig, too, which ... well, I'll save that for another post. The encounter with the id pig has definitely had some unexpected repercussions.</div>
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<div class="MsoNormal">
<br /></div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-62053913266399637602017-05-22T13:29:00.000-07:002017-05-22T13:29:14.175-07:00And here are some magic items for you to use and enjoy<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiqDqGuJP24BdQTjT4enrktBWPSB7hgkDDS0bjquGJQ6CmwkD9i8eE2JQqmv6pKPo9fX3FfALVv0YScRb3Tuw6jNsW-i2yVg66IJSxDKXjEP22gYtc47FOjt8g98dkYZ9WMWqps-aHFys/s1600/judgement-of-orcus.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiqDqGuJP24BdQTjT4enrktBWPSB7hgkDDS0bjquGJQ6CmwkD9i8eE2JQqmv6pKPo9fX3FfALVv0YScRb3Tuw6jNsW-i2yVg66IJSxDKXjEP22gYtc47FOjt8g98dkYZ9WMWqps-aHFys/s400/judgement-of-orcus.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Drawing by Dreadweasel</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbSEPkvRo4VJGYpJWhoLGxEzZFBJxbBm15P6okQbs84nGEeWNmDuLHt3uOKbnxODW3QzOJGUgmMciG_775GRtzVwjrIASDN0MdUt4srWhHqmx9N518zbQ77163Ze-OrUniXhGaonfwqhE/s1600/neonate-armor.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbSEPkvRo4VJGYpJWhoLGxEzZFBJxbBm15P6okQbs84nGEeWNmDuLHt3uOKbnxODW3QzOJGUgmMciG_775GRtzVwjrIASDN0MdUt4srWhHqmx9N518zbQ77163Ze-OrUniXhGaonfwqhE/s400/neonate-armor.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I <i>wish</i> I'd drawn this. Potential treasure from a Chameleon-Woman Sorceress.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqHuzacpWAqz7g9ec6XdD6_79Wgv4hOJZ87LiIrb2lPd3xP4zfr8NKvK5Ovl99MEAlIvd4TTF2gDHZcmM7_aKrbpz7sl2Knpul2SG2nNQ8YPSV8KlXNQdyX2eu-BzMPpAcNH3VqrboLyo/s1600/planesplitter.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqHuzacpWAqz7g9ec6XdD6_79Wgv4hOJZ87LiIrb2lPd3xP4zfr8NKvK5Ovl99MEAlIvd4TTF2gDHZcmM7_aKrbpz7sl2Knpul2SG2nNQ8YPSV8KlXNQdyX2eu-BzMPpAcNH3VqrboLyo/s400/planesplitter.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Drawing by... crap, I dunno. It's some old D&D drawing. Google Axe of Dwarvish Lords or something? Anyway it's a riff on a 4th ed magic item I really dug from the Planar Adventures book. Wordy but not too complex.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijUgEWtUuqfDsXnkE3n-Yb8Jtzm_ze9_cK1B-DEruDgfwUpi3ToDQ-AoWsZRHQvD3t0EEC4gB19RmRe4gXW3m0nc1ftfpDKp0n6n6dm78KXWX48V0V8AkjfkKa7J1aJOanGjZCJ5IkhiA/s1600/prescott.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijUgEWtUuqfDsXnkE3n-Yb8Jtzm_ze9_cK1B-DEruDgfwUpi3ToDQ-AoWsZRHQvD3t0EEC4gB19RmRe4gXW3m0nc1ftfpDKp0n6n6dm78KXWX48V0V8AkjfkKa7J1aJOanGjZCJ5IkhiA/s400/prescott.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Drawing by someone else. Rest in peace, <b><a href="http://www.startribune.com/jack-prescott-of-this-is-all-we-do-and-we-do-it-well-tv-pitch-fame-dies/296358961/">Jack Prescott</a></b>.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI4qydT6VEK2QPhm1un-9ucRlr_66icFoHWlGRgn8amjFTw7xWGGsiQLRB4vw1IAxA7kusEB0MIpA_kUqLwPRxCoZYXB0FLibmaz3hEeat3hdz_eAjtYFVqouUyfjkpxfDBJ3pGvW5xoA/s1600/shield-of-martyrdom.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI4qydT6VEK2QPhm1un-9ucRlr_66icFoHWlGRgn8amjFTw7xWGGsiQLRB4vw1IAxA7kusEB0MIpA_kUqLwPRxCoZYXB0FLibmaz3hEeat3hdz_eAjtYFVqouUyfjkpxfDBJ3pGvW5xoA/s400/shield-of-martyrdom.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Didn't do the drawing here either.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhw-Up5MvWmklhrzztSA1tMuYYOH2wmRDHgnjHtwoDGA7x-DUkeNbBDJwD4miKSO2b9dBfXgC5U2RUhJB2BwdnVjTedRa0wu7NkvYiGH7fhXoPthsEw5XSkVRdpogG6erRr3xX6Lq5Vjc/s1600/Untitled-1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhw-Up5MvWmklhrzztSA1tMuYYOH2wmRDHgnjHtwoDGA7x-DUkeNbBDJwD4miKSO2b9dBfXgC5U2RUhJB2BwdnVjTedRa0wu7NkvYiGH7fhXoPthsEw5XSkVRdpogG6erRr3xX6Lq5Vjc/s400/Untitled-1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yeah! I totally drew the art for this one. I dig how it turned out, too.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeLCCAYK9wbMGLozomQlHQE0m9Yzxj09jKhw5ySKZ6IlnZU_dZyxImyZjCaRTvAN91IAp4_5GXaTwhF00_4l8AO9v4jwZKVGLwX8QQf9bWf3TTlnGDdChJXxS0VYai7SE0Yhe0h9hQF-8/s1600/vane-of-tharizdun.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeLCCAYK9wbMGLozomQlHQE0m9Yzxj09jKhw5ySKZ6IlnZU_dZyxImyZjCaRTvAN91IAp4_5GXaTwhF00_4l8AO9v4jwZKVGLwX8QQf9bWf3TTlnGDdChJXxS0VYai7SE0Yhe0h9hQF-8/s400/vane-of-tharizdun.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">And this is just a blatant copy-paste of a sweet-ass sword from Dark Souls. I like these rules over older editions rules for Vampiric Swords, though. Maybe. Dunno. My players haven't found this one yet.</td></tr>
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<br />Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-11485863730950602992017-05-20T12:52:00.002-07:002017-05-20T12:52:24.965-07:00Maze of the Blue Medusa (Actual Play Report) - Session 3<div class="MsoNoSpacing">
<span style="background-color: #fafafe; color: #333333; font-family: "droid serif"; font-size: 13px;">A continuation of </span><b style="background-color: #fafafe; color: #333333; font-family: "Droid Serif"; font-size: 13px;"><a href="http://dreadweasel.blogspot.com/2017/01/maze-of-blue-medusa-actual-play-report.html" style="color: #17527d; text-decoration-line: none;">this post</a></b><span style="background-color: #fafafe; color: #333333; font-family: "droid serif"; font-size: 13px;">. It should be noted that we wrapped this campaign after Session 16, and I only took detailed notes for the first four sessions. That said...</span></div>
<div class="MsoNoSpacing">
<u><br /></u></div>
<div class="MsoNoSpacing">
<u>THE HEROES (level 3)<o:p></o:p></u></div>
<div class="MsoNoSpacing">
<b>Fitzy</b>, Air
Genasi Sorcerer/Fighter. <br />
<b>Teka</b>, Human Fighter.<br />
<b>Jezebel</b>, Human Fighter. Courageous
and unflinching.<br />
<b>Moonblossom Honeywine</b>, Wild Elf
Bard. Impulse control issues.<br />
<b>Crimsonbeard</b>, Dwarf Rogue. Weird and
gross.</div>
<div class="MsoNoSpacing">
A number of players were missing so their heroes just
sorta “ghosted,” like if this is game a movie/tv series, the absent characters
still show up on camera, but they don’t have any dialogue in this episode and
they get a reaction shot at most. They’ll rejoin the story on an appropriate
story beat.</div>
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<br /></div>
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<u>SESSION 3<o:p></o:p></u></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
Our heroes (plus Crimsonbeard),
still reeling from their fight with the lizard-man negamancer and his primate
thralls, gather their wits and set off deeper into the maze.</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
They find a room with a glowy
orange pentagrammatic ward on the floor, a table, a vase, and a note stuffed in
the vase. <b>Fitzy</b> uses <i>levitate</i> on <b>Crimsonbeard</b>, who does a mid-air Michael Phelps and backstrokes his
way through the air to the vase. He grabs the note, and everyone stands around
for a while as he reads lurid love poems that just go on too long. They enter
the room, muck with the pentagram, get some orange dust on their boots, and
keep pushing.</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
Another room. A fancy rose in a
vase on a table. <i>Detect magic</i> says
it’s magical, but nobody rolls high Arcana so it’s just a rose, whatever, who
cares. [Perhaps amusingly, this rose will be the last thing they steal on their
way out of the Maze]. The door on the far end brings them face-to-face with a
band of five Oku (random encounter).</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
They don’t immediately start
stabbing the Oku this time. [Fewer PCs and less wine at the table, I’m
guessing]. They get into a discussion; the Oku are searching for a lost
treasure – the jewelry of Chronia Torn (<i>I
said “nipple tassels” for some reason, so OK, it’s canon now that Chronia has
some fantastically expensive nipple tassels</i>) – and they could use some
helpers. Of course, the Oku are only rational for a fraction of the
conversation, so planning this heist turns into an absurdist farce pretty
quickly. <b>Moonblossom</b>, true to form,
gets bored and opens another door.</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
She finds an enchanted
hourglass. As the sands fall, it plays beautiful music (I think someone had swapped
out our usual soundtrack for some chillstep, so I just cranked the volume and
said, “This is what you hear.” And it fit!) <b>Moonblossom</b> snatches it, examines it, and <b>Crimsonbeard</b> figures out how to carry it just-so, because it’s huge
and fragile and expensive, and the enchantment is limited. Fitzy says, “Let’s bring it to Lady Capelli!”
and honestly, it’s a good idea.</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
They finish plotting with the
Oku – the bird-men go north and leave a contact, <i>Yarrow</i>, in the room with the rose. They muck around in the campsite-hallway
some more: They find some hypno discs, some crazy books – lot of neat stuff but
it’s not relevant, not yet, so I’ll just say it’s pretty groovy and let it be.</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
Then it’s back across the freaky
white room where 94% of Session 2 took place, past the screeching shell and the
Escher stairs, and there they are, standing in the dragon-lady’s presence. <i>Lady Capelli</i> is surprised to see them.
She’s lost in thought and they startle her out of it. <b>Moonblossom</b> leads with her rendition of The Hourglass Song, and <b>Crimsonbeard</b> emphasizes that it’s not
the actual song, just a tribute. Then his player starts blasting Tenacious D
over the chillstep, and it goes on way too long, and Moonblossom botches the
perform check to impress Lady Capelli anyway so it all works out, actually. A
practical <b>Teka</b> has noticed that <i>nobody brought rations</i>: She asks Lady
Capelli for some food and water in exchange for completing the task, and Lady
Capelli obliges. She draws a picnic spread on the walls in her own blood, then
speaks a few bone-shaking words of power, and bam, three days’ worth of
hardtack, pemmican, lard, and Chardonnay for the entire party. Lady Capelli is
unimpressed with their opinions regarding the music but, pleasantly distracted
and seeking to distract herself further from her task of destroying the
library, she gives the heroes another job: She wants art, and it had better be
an ironic commentary on the music they just brought her.</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
The party asks her some decent
questions this time and learns some of the history of the Maze, the Selenium
Isles, the Oku, the Reptile Empire, the Triarchy, <i>and</i> the Medusa. Nothing deep, just surface level stuff really, but
enough to have some actual context for the maze and start putting together some
edge-pieces. Lady Capelli is being helpful, but astute heroes understand she is
not to be trusted…</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
We check the clock – we’ve gone
way late – and decide to wrap the session here. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW64MfDFMcxQbEATG8Z0bZ2pLTGqUyRWLCIflhZ8xa59gsA1eo_9xZDar7FxPyCiUU_0UktPOe_adMUR-NiHhGXaIkOOcGGkkq20i6KqVf7FlOm2TiByVt7AlUyFgPasCYUxnjfrDbR-o/s1600/centaur____of_sorts_by_reverie_drawingly-d30zpkh.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW64MfDFMcxQbEATG8Z0bZ2pLTGqUyRWLCIflhZ8xa59gsA1eo_9xZDar7FxPyCiUU_0UktPOe_adMUR-NiHhGXaIkOOcGGkkq20i6KqVf7FlOm2TiByVt7AlUyFgPasCYUxnjfrDbR-o/s400/centaur____of_sorts_by_reverie_drawingly-d30zpkh.jpg" width="321" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit; font-size: x-small;">The closest I'm going to get to a pic of Lady Capilli without drawing something myself <br />or wasting the whole afternoon. By <a class="u regular username" data-ga_click_event="{"category":"Deviation","action":"description_author","nofollow":0}" href="http://reverie-drawingly.deviantart.com/" style="background-color: white; letter-spacing: 0.298667px; text-align: start; text-decoration-line: none !important; text-indent: 0px; white-space: nowrap;"><span style="color: black;">Reverie-drawingly</span></a> @ Deviantart.</span></td></tr>
</tbody></table>
<br /></div>
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<u>DM NOTES<o:p></o:p></u></div>
<br />
<div class="MsoNoSpacing">
Lots of exploration and a good flow of events. Nobody
even noticed that we didn’t have a fight until I mentioned it while I was
cleaning up. A smaller group was a more focused group. I’ve also gone
unintentionally light on the random encounters to this point, so I’m going to
open next session with some lost, bloodthirsty Orchid-Men and see how it goes.</div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-58161616668302549582017-05-17T17:45:00.002-07:002017-05-17T17:45:19.515-07:00Maze of the Blue Medusa (Actual Play Report) - Session 2<div class="MsoNoSpacing">
A continuation of <b><a href="http://dreadweasel.blogspot.com/2017/01/maze-of-blue-medusa-actual-play-report.html">this post</a></b>. It should be noted that we wrapped this campaign after Session 16, and I only took detailed notes for the first four sessions. That said...</div>
<div class="MsoNoSpacing">
<u><br /></u></div>
<div class="MsoNoSpacing">
<u>THE HEROES (level 2)<o:p></o:p></u></div>
<div class="MsoNoSpacing">
<b>Fitzy</b>, Air
Genasi Sorcerer/Fighter. Regrets not buying armor before this thing started.<br />
<b>Teka</b>, Human Fighter. <br />
<b>Jezebel</b>, Human Fighter. <br />
<b>Nagus</b>, Ferengi Cleric of the Great
Nugget. </div>
<div class="MsoNoSpacing">
<b>Moonblossom
Honeywine</b>, Wild Elf Bard. Totally down with this maze thing.<br />
<b>Ea</b>, Tiefling Monk. </div>
<div class="MsoNoSpacing">
<br /></div>
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<u>SESSION 2<o:p></o:p></u></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
Our heroes (minus Smallbeard)
are chastising <i>Gibba Gognata</i> for
eating all the chess-men. They are ineffective in getting him to realize the
error of his ways, but manage to convince him to join them on their adventure,
at least for a short time.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
<b>Moonblossom</b> opens a door. There’s a room made from white marble, glowing
subtly. On the far end she sees another door. The room is conspicuously empty.
With a gleeful “fuck it” she steps inside and instantly, awfully, becomes paralyzed
by a vision of her worst fear (a world without sound or color!) <br />
A
line-drawing appears on the floor leading from one door to the next.
Intuitively, she represses her fear and starts walking on the line, believing
that it is the only safe path across this room. <b>Fitzy</b> runs in next, and the line drawing gets far, far more complex
(he fears a complex feeling of disappointment and regret stemming from a
difficult relationship with his father). <b>Nagus</b>
follows, the complexity escalates, and then Moonblossom figures out what’s
happening and yells at everyone to go back until she gets to the far end. Fitzy
doesn’t listen. <i>Gibba</i> takes one look
at this scary room and goes back to gnawing chess-people. His adventuring
career is a short one.</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
Moonblossom and Fitzy reach the
far end and, fatefully, impatiently, they open the door. A <i>lizardman negamancer and three primate-slaves</i> are waiting in
ambush! [Random encounter – At this point, I was certain I’d just killed them.]
</div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
Moonblossom is dual-wielding a
sword and dagger; she wades right in and kills the nearest primate with a
flourish. Fitzy is trying to use some thunder cantrip thing effectively and
almost gets it to work, but the negamancer closes ranks, curses him, and
more-or-less exsanguinates him in two rounds. <b>Teka</b> start throwing stuff across the room but it’s too far [nobody
bought bows?!], and the negamancer turns one of Teka’s low attack rolls into a
fumble, dealing crucial damage to Fitzy and knocking him out. Nagus tries to
run across the room without touching the lines but is overwhelmed by fear and
falls over, screaming and crapping himself. (His fear? He’s naked, everyone’s
laughing at him, and he’s down to a single gold piece which he holds over his
genitals. The gold piece slowly shrinks, but no matter how small it gets, his
genitals are still smaller). <b>Jezebel</b>
(who fears drowning) takes a deep breath and just starts walking toward the
fight, tracing the fear-lines with her boots as she does.</div>
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Moonblossom is fighting for her
life. Despite being outnumbered and badly injured, her swords sever enough
veins and arteries in her primate foes to kill them, and she turns her gaze to
the negamancer. For a brief, shining moment, it seems like she might win. She
stabs him in the chest, but there’s nothing there, just dust. The negamancer
stabs Moonblossom and finds a heart pumping blood. Moonblossom falls. Jezebel,
courageously walking forward since the fight broke out, undistracted,
undeterred, reaches the negamancer a moment later. She doesn’t hesitate. She
just hits it with her greataxe very, very hard, and it collapses broken on the
floor.</div>
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<br /></div>
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<b>Jezebel</b> drags <b>Fitzy</b> and <b>Moonblossom</b> out of the room and into a
shallow hallway. Two solid Medicine rolls later, she stabilizes them. It’s a
long wait as the others cross. Hours pass. Nagus is shoved across the room
first – Cleric magic being what it is – and the group has to resist the urge to
wander apart and explore further while the others cross the room.</div>
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One of the primate livers begins
to swell and burst; it twists and distends, taking on the shape of a hairy
skull. Everyone watches in horror as a thing emerges over the next few minutes:
a red-bearded dwarf, scarred and armored, who claims to be equally surprised at
what just happened. He is <b>Crimsonbeard</b>,
and he has been lost in this maze for quite some time.</div>
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“How did you… what did you just
do?”<br />
“Oh, that? Magical gut bag. Not really sure if it works in reverse. It’s some
kind of teleporting bladder device, you see. Put your head inside, and you can
come out through any nearby organ, long as it’s not in use. I think, anyway.
Dunno for sure. Haven’t tried it before.”</div>
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“So you just stuck your head
inside a bladder and came out here? Why here? Who are you?”</div>
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“Crimsonbeard!” He extends a
gore-covered hand. Nobody shakes it. He cooly brings it back and uses it to
slick his hair. Faintly: Gagging sounds.</div>
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“I’m a treasure hunter, y’see.
Here for the treasure.”</div>
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“You find any?”</div>
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A beat.</div>
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“Magical gut bag!”</div>
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[That was one of my favorite
character intros.] Crimsonbeard joins the party and they share stories around
the campfire (actually a <i>light</i> spell
on an ape skull, but it does the trick)</div>
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<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
The party cautiously decides to explore
while the most injured members rest. They take a dozen footsteps before an <i>ambush scarab</i> launches itself at them
from the ceiling, right at Fitzy’s head. Crimsonbeard tries to be a tank and
goes from full health to dying in a single round. Teka, Fitzy, and Moonblossom
pull off a coordinated sequence of hits – the scarab breaks, the day is saved.
Nagus uses his last healing spell on the weird greasy dwarf. Everyone realizes,
huddled in the glow of an enchanted skull, that it is no longer night on the
other side of the painting. If they lose track of the hours, they could be
stuck here forever…</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdlMrdBgtvcMirW54kZyjoq9RCQgLffvZn7idRJ8ZcRTEYzEr89Fw0ON8tMbS6FrZR29Z3yj8eCN0W0faZ_aCLdbxyo_v8XnGN4ivOnsXcMP51ZlvcWzRhN1I02rwEF0omb3SEjgr0dvA/s1600/wizard_lizard_by_taptclothing-d8knekd.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdlMrdBgtvcMirW54kZyjoq9RCQgLffvZn7idRJ8ZcRTEYzEr89Fw0ON8tMbS6FrZR29Z3yj8eCN0W0faZ_aCLdbxyo_v8XnGN4ivOnsXcMP51ZlvcWzRhN1I02rwEF0omb3SEjgr0dvA/s400/wizard_lizard_by_taptclothing-d8knekd.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I was searching for some visual spice for this post and found this within seconds. Thank you, internet.</td></tr>
</tbody></table>
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<u>DM NOTES<o:p></o:p></u></div>
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This session was great. They only explored one room and
the room outsmarted <i>most</i> of them. I
found Jezebel saving Moonblossom in such a dramatic fashion super entertaining
(they’re married IRL), especially when contrasted with Teka knocking out Fitzy
(also a couple). I bent the rules a little for flavor reasons: Jezebel
shouldn’t have been able to get to Moonblossom in time, but she was
courageously confronting her fears and not letting anything distract her, <i>which was the whole point of the challenge</i>
– it was just too good to go unrewarded.</div>
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<br /></div>
<br />
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Anyway, it was a short session with lots of tired players,
so I was pleased when it got exciting early and stayed there.</div>
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<br /></div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-17941538295245024482017-05-16T23:43:00.003-07:002017-05-16T23:43:38.037-07:00New Gods, Same as the Old Gods (D&D 5e)<div class="MsoNoSpacing">
This write-up is my way of bringing these Greyhawk (or as I think of them, "Third Ed Player's Handbook") deities into my 5th Ed D&D game without telling my players to check Wikipedia.</div>
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<br /><b><a href="https://en.wikipedia.org/wiki/List_of_Greyhawk_deities#Boccob"><span style="font-size: large;">Boccob</span></a></b>, Old God
of Magic. An old Yorish god from time immemorial, Boccob is the champion deity
of librarians, beardy wizards, and academics. His Temple is well-established
and common people are apt to recognize Priests of Boccob as traveling scholars
and learned individuals. There are dozens of sects who each pry into their own
mysteries. <br />
<i>Domains</i>: Arcana, Knowledge.</div>
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<b><a href="https://en.wikipedia.org/wiki/Heironeous"><span style="font-size: large;">Heironeous</span></a></b>,
Old God of Valor. Twin-brother to Hextor, the god of strife, Heironeous the
Arch-Paladin is a god associated with martial prowess, victory in combat, chivalry,
law, and masculine virtue. His Temple is old, well-funded, and recognized
world-wide, thanks to his prominent place in the Yorish pantheon during the Age
of Expansion. Although his popularity has waned somewhat, he remains an iconic
god, instantly recognizable by the symbol of the gauntleted fist clutching a
lightning bolt. <br />
<i>Domains</i>: Light, War.</div>
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<o:p><br /></o:p></div>
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<b><a href="https://en.wikipedia.org/wiki/List_of_Greyhawk_deities#Hextor"><span style="font-size: large;">Hextor</span></a></b>, Old
God of Strife. Twin-brother of Heironeous, Hextor the Anti-Paladin wants the opposite of what
Heironeous wants: A world <i>without</i>
victory, virtue, chivalry, or glorious combat. Hextor’s perfect world is a
violent one where people fear authority, men and women are downtrodden, and no
one tells stories about virtue or justice because no one believes in them
anymore. He is depicted as a four-armed
knight with four bloody swords – never a shield. <i>Domains</i>: Death, War.</div>
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They're not quite the deities described in the old texts, and that's on purpose. Legends change. Dogma shifts. I want these to be something evocative for folks who started playing a while back, but still flavorful and brief, so someone can just look at them and say, "Yeah, this one, I'm gonna roll a cleric of this one."</div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-32484392208279732082017-01-06T15:17:00.000-08:002017-05-17T13:17:41.105-07:00Maze of the Blue Medusa (Actual Play Report)<div class="MsoNoSpacing">
Started running <i><a href="http://satyr.press/">Mazeof the Blue Medusa</a></i> for my Friday night group.</div>
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<o:p></o:p></div>
<div class="MsoNoSpacing">
Realized there were very few “actual play” reports. <o:p></o:p></div>
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Thought I’d write one and fix that.<o:p></o:p></div>
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<br /></div>
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<b>System</b>:
Dungeons & Dragons 5<sup>th</sup> Ed.<br />
<!--[if !supportLineBreakNewLine]--><br />
<!--[endif]--><b><o:p></o:p></b></div>
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<b>Group</b>: 5-8
PCs, depending on the night. Healthy mix of veterans and newbies. 60/40
male/female split. Age range between 24 and 39 and our typical soundtrack is
90s hiphop, just in case anyone cares about stuff like that.<br />
<!--[if !supportLineBreakNewLine]--><br />
<!--[endif]--><b><o:p></o:p></b></div>
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<b>Format</b>: PCs
are in <b>bold</b>. NPCs are in <i>italics</i>. I’ll highlight them the first
time they appear in a section because I think it makes these reports easier to
follow.<o:p></o:p></div>
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<br /></div>
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<b>Intent/Assumptions</b>:
I’m assuming you have the book or the pdf so I’ll only give skeleton details. I’m
not going to list game stats or plagiarize anything, but I’ll quote it now and
again. If I’m a liar or I’m giving up too much/too little info, let me know so
I can fix it. My intent is to share the experience of running <i>Maze</i> with y’all, from my own biased
perspective, and <u>obviously, there are spoilers</u>.<o:p></o:p></div>
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<b>Pitch</b>: <i>On a moonlit night in a nameless city, a desperate
band of thieves steals a famous painting - The False Chantrelle. If the legends are true, the painting is
really a portal to a fabulous lost world, where treasures untold lie beneath
the dust of eons. This is the story of those thieves, and of that legend, which
happened to be </i>mostly<i> true.</i><o:p></o:p></div>
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<br /></div>
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<u>THE HEROES (Level 1)<br />
</u><b>Fitzy</b>, Air Genasi Sorcerer. Noble
runaway. Really wants to find his dad. Assumes everyone knows about Genasi
stuff and high society life because why wouldn’t he? Thoughtful and analytical.<o:p></o:p></div>
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<b>Smallbeard</b>,
Dwarf Wizard. He was on his way to becoming a petulant little crime lord when…
well, you’ll see.<o:p></o:p></div>
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<b>Teka</b>, Human
Fighter. Rastafarianish. Tight with the Bard.<br />
<b>Jezebel</b>, Human Fighter. Soft-spoken,
hard-hitting, practical.<br />
<b>Nagus</b>, Ferengi Cleric of the Great
Nugget. Because <i>someone</i> can’t just roll a damn Elf.<o:p></o:p></div>
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<b>Moonblossom
Honeywine</b>, Wild Elf Bard. Anti-materialist. Thinks all art should be <i>free</i>, man. Like, literally free. Impetuous.
Tight with Teka.<o:p></o:p></div>
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<b>Ea</b>, Tiefling
Monk. She’s got a demon-stone-thing that ruined her childhood and she can’t get
rid of it, so she wanders and hides and wanders and hides, a lot. These thieves
are kind of her buffer against the outside world, so she sticks close because
there’s a cult that wants the stone and… Actually, have you seen <i>The Final Sacrifice</i>, or (more likely) that
MST3K episode where they riff it? She’s Zap Rowsdower. A bright red,
gender-swapped, ram-horns-and-hooves-havin’ Rowsdower.<o:p></o:p></div>
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<div align="center" class="MsoNoSpacing" style="text-align: center;">
<u>SESSION 1<o:p></o:p></u></div>
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<br /></div>
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Moonlight hits The False
Chantrelle. <i>Chantrelle</i> stirs within
the frame and silently calls for help. A cautious party touches the painting,
realizing that it is, in fact, a portal to another world. <b>Fitzy</b> throws coins at it. He fusses like Woody Allen and wants to
conduct experiments. <b>Nagus</b> is
dead-set against going in. Other party members, especially <b>Moonblossom</b> share the total opposite sentiment: She’s the first one
to go through the portal, and by the time Fitzy and Nagus finally stop pacing
and take the plunge for themselves, she’s already freed <i>Chantrelle</i> from her chains and gone on to the next room. Nobody
interrogates Chantrelle (not seriously, anyway: They learn she’s a slave and a
prisoner and that she’s disoriented, but that’s about it) – they feel sorry for
her, apparently, or they’re caught up in the wave of their own reckless
excitement, or both. Chantrelle plays the role of the confused victim and
escapes without incident as the party pursues Moonblossom into the next room.<o:p></o:p></div>
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<b>Moonblossom</b> meets <i>Lady Crucem
Capelli</i> and, picking up on her draconic heritage, starts to apply some
subtle flattery. Lady Capelli is haughty but pleasantly charmed by the elf’s
attentions – but the moment is ruined by <b>Fitzy</b>
when he starts to ask pointed, logical questions. “Who are you?” “How long have
you been here?” “What is this place?” “Are there treasures here?” Lady Capelli
gives him cagey answers out of irritation, like an annoyed parent placating an
inquisitive six-year-old. The others
swing the conversation around to art, and Lady Capelli lights up, forgets
Fitzy, and gives them all a fetch-quest in a moment of whimsy: “Find me some
music, good music, and then tell me what you think of it. If your opinions are
worth anything, I’ll reward you for them.” The party seems pleased with that.
They don’t press her for specifics, and Moonblossom is already opening another
door, so off they go.<o:p></o:p></div>
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<div class="MsoNoSpacing" style="text-indent: .5in;">
There’s a weird, Escher-esque
staircase up ahead. As the party tries to get to the bottom (or the top?) of
it, they run into a band of seven <i>Oku</i>
(random encounter: human thieves perpetually dressed in bird-masks, prone to
fits of insanity). Half the Oku are acting rationally; half are preening
themselves like birds. The Oku leader is surprised to see the party and asks if
they’ve seen <i>Akerstrom</i>. Someone
doesn’t like someone else’s tone; the mood turns aggressive and the
conversation breaks down pretty fast. The PCs throw the first punch. [This
happened three weeks ago, so I can’t recall specifically what led to the fight,
only that it was <u>totally</u> the players’ fault]. <o:p></o:p></div>
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<b>Smallbeard</b> casts <i>sleep</i>
and two Oku go down. <b>Jezebel</b> gets a
spectacular critical and glory-kills one from full health in a single
two-handed chop. <b>Fitzy</b> miscalculates
his thunder-wave and gets stabbed a few times for his inaccuracy; likewise, <b>Moonblossom</b> gets a good knifin’ and
nearly passes out from blood loss. When the murder-make concludes and the
bodies are looted, the party is the proud new owner of a crappy map, a
slime-polished zircon, some blood-soaked cloaks, knives and masks, and a tin of
enchanted lip balm. “Enchanted lip balm! Behold! Whatever you kiss while
wearing this balm, it shall form a mouth and speak to you!” The group <u>immediately</u>
decides to save it for weird blowjobs.<o:p></o:p></div>
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<div class="MsoNoSpacing" style="text-indent: .5in;">
At the bottom of the stairs,
there’s a door without a handle. Neither <b>Teka</b>
nor <b>Jezebel</b> can force it open, and
no one brought Thieves’ Tools. <b>Smallbeard</b>
emphatically suggests they use the lip balm to kiss the door and find out how
to open it, but he’s openly derided for his wastefulness. In a
passive-aggressive huff, he goes back up the stairs to sulk. Nobody follows after him. The party gives up
on the locked door, goes back up the stairs, and winds up in a totally
different room than the one they expected.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
(<i>Subfoetens & the Shell: I changed this room a bit. I made the Shell
into a big, Cthulu-esque sea-monster, upped its hit dice, and made it a
dedicated caretaker to the weird child-thing. No mechanical reason; I just
liked this take on it.</i>) <o:p></o:p></div>
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The party (minus Smallbeard) stands
at the threshold of a dark room where the sound of light snoring mixes with a
phlegmatic lullaby. Characters with
darkvision notice a door on the far end of the room, and also a horrible
nautiloid <i>thing</i> holding some kind of
creepily organic cradle. Stealth is agreed upon as the best option and,
sticking together, they quietly move past it. All except <b>Moonblossom</b>. She’s last in line, and she can’t help but try to
harmonize with the lullaby. Her performance is miserable. The child-thing in
the shell-basket awakens and screeches, and the party goes a little bit insane.
(Perform skill check roll of 2, baby wakes and drains 3 Wisdom from the whole
party). The freaked-out heroes book it, fast.<o:p></o:p></div>
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The
party flees until they discover a large, plain room, in the center of which is
a bizarre sight: a grasshopper-headed idiot worm-child gnawing on screaming
chess pieces. This is <i>Gibba Gognata</i>,
one of the Medusa’s spawn, and the party falls in love with him. They try to
defend the chess pieces, yelling at him half-heartedly that eating people is
wrong, but as players, it’s toward the end of the night, we’re all a little
buzzed or tired, and this encounter just turns into a bunch of inside jokes and
funny voices and yeah, fun stuff.<o:p></o:p></div>
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<br /></div>
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Meanwhile,
<b>Smallbeard</b> finds his way back to
Lady Capelli, and is complaining to her about this party he’s stuck with. “They
are ridiculous! Fools! They wouldn’t listen to me, so I’m going to find these
treasures for myself. What’s through that door over there?” Lady Capelli is
amused. She states coyly that she won’t tell him. She doesn’t want to ruin the
aesthetic purity of his experience with the Maze. She does, however, wish him
luck.<o:p></o:p></div>
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<b>Smallbeard</b> ventures into a room filled
with weird lighting and constantly shifting shadows. He makes it about six feet
in, then trips into a pit created by his own cast shadow. He’s injured, alone
at the bottom of a pit, and the top of the pit is now a stone slab. He panics a
bit, then considers his options and concocts an escape plan. His plan is this:
Cast <i>light</i> on his walking stick, affix
his stick through a backpack loop so that it’s casting his shadow on the
ceiling, then climb up the wall and out through the shadow-hole. He gets so
close. At the last second, he flinches; the shadow’s shape changes and he is
cut in half by a stone floor which wasn’t there a second ago. He dies alone and
afraid, in a strange place, and no one mourns his passing.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<u>DM NOTES<o:p></o:p></u></div>
<div class="MsoNoSpacing">
One of the things I like about Patrick and Zak S’s work
is their emphasis on “you did this to yourself” gameplay. It really works well
for a large group of somewhat incautious players. If your group lacks a good pace-setter
or is prone to aimless wandering, they won’t get far, and they may just die for
no good reason. It’s the sort of design which encourages consciously playing
the game and owning your decisions, good and bad.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>On the Death of
Smallbeard</b>: Because no DCs are listed for saving throws, I use a rule of
“12+5.” Easy is DC 12, Medium is DC 17, Hard is DC 23, Nightmare is DC 27, and
Fuck You is DC 35. I find these numbers work really well with 5<sup>th</sup>
Edition math. I don’t like DCs less than 12 because I feel like you shouldn’t
need to roll dice to accomplish a trivial task, although I might still make a
player roll if there’s a chance the consequences could mess them up. In that
case, I typically the DC at 5 or 8.<o:p></o:p></div>
<br />
<div class="MsoNoSpacing" style="text-indent: .5in;">
Anyway, in Smallbeard’s case, I
set up an easy Athletics check (failure = you fall, take d6 damage), an
(optional) easy insight check (failure = no result; success = Dex check DC
becomes 12 instead of 17), and a medium Dexterity check to escape the pit
(failure = the shadow’s shape is wrong, and you get cut in half). He made the
climb, failed the insight, and failed the Dex check by 1. Some DMs would’ve
been kind and fudged it, or given him another save for being <i>so close</i>. I am not one of those DMs.<o:p></o:p></div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com2tag:blogger.com,1999:blog-1684826410327821481.post-63967838185713925482016-10-28T13:25:00.003-07:002016-10-28T13:25:52.300-07:00The Chaos Mace (Pathfinder Magic Item)<div align="center" class="MsoNoSpacing" style="text-align: center;">
<span style="font-family: "Panda Power St"; font-size: 66pt;">the Chaos Mace</span></div>
<div align="center" class="MsoNoSpacing" style="text-align: center;">
+1 Morningstar |
Damage: 1d8+1 | Critical x2 | Weight 6 lbs. | Damage: Bludgeoning &
Piercing</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Chaos Mace is a <i>+1
Morningstar </i>with the following special properties:</div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
On a natural to hit roll of 7,
your attack automatically misses. Roll on <i>Chaos
Unleashed!</i></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
On a natural to hit roll of 13,
your attack automatically hits. Roll on <i>Chaos
Unleashed!</i></div>
<div class="MsoNoSpacing" style="text-indent: .5in;">
On a natural 1 or 20, roll twice
on <i>Chaos Unleashed!</i></div>
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableLightGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid black 1.0pt; mso-border-themecolor: text1; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td colspan="2" style="border-bottom: solid black 2.25pt; border: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 6.65in;" valign="top" width="638">
<div class="MsoNoSpacing">
<b><i><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">Chaos Unleashed! (d20)</span></i></b><b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;"><o:p></o:p></span></b></div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">1<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
All damage is magically
reflected back at you! Fortitude DC 20 for half.<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">2<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Summon an uncontrolled large
elemental in an adjacent square. It hates you the most.<br />
(Roll d8: 1. Fire, 2. Water, 3. Air, 4. Earth, 5. Lightning, 6. Magma, 7.
Mud, 8. Ice.)</div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">3<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Minimum damage</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">4<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
The magic of the chaos mace
paralyzes you! Fortitude DC 20 or become paralyzed for 1d4+1 rounds.</div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">5<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
For the next 24 hours, there
is a 1 in 6 chance you’ll encounter an enraged owlbear whenever you open a
door or go into a room by yourself. You instinctively know this.</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">6<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Miss? Horrible black insect
wings grow from your back. You gain a fly speed of 30 for 1 hour.<br />
Hit? The wings grow from your target’s back, and he/she/it gains a fly speed
of 30 for 1 hour.</div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">7<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Suffer -4 penalty to random
Ability for 1 hour.</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">8<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Your legs fuse and become a
snake body for the next 1d12 hours. Speed reduced by half. Can’t wear boots,
belts, or other “made for bipedal mammal” stuff below the belt.</div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">9<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Your sweat smells like
wildflowers for the next 2 hours. It’s nice.</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">10<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Struck blind and deaf (Fort DC
20 negates – if you hit, it’s your target, if you miss, it’s you!)<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">11<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
NO MERCY! Gain +2 morale bonus
on saving throws against fear. Lasts 1d10 rounds.<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">12<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Time distorts! Make another
attack against your target (if still living) or an enemy in an adjacent
square using your full attack bonus.</div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">13<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Roll on <i>Chaos Unleashed!</i> d20 more times, ignoring duplicate results.</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">14<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Gain +4 enhancement bonus to
random Ability for 1 hour.</div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">15<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Deal an extra 2d6 electric
damage*</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">16<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
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Deal an extra 2d6 acid damage*</div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">17<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
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Deal an extra 2d6 cold damage*</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
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<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">18<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
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Deal an extra 2d6 fire damage*</div>
</td>
</tr>
<tr>
<td style="background: silver; border-top: none; border: solid black 1.0pt; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">19<o:p></o:p></span></b></div>
</td>
<td style="background: silver; border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-background-themecolor: text1; mso-background-themetint: 63; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Maximum damage!*</div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid black 1.0pt; mso-border-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 23.85pt;" valign="top" width="32">
<div class="MsoNoSpacing">
<b><span style="font-family: "Cambria","serif"; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin;">20<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-bottom-themecolor: text1; mso-border-left-alt: solid black 1.0pt; mso-border-left-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-alt: solid black 1.0pt; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 454.95pt;" valign="top" width="607">
<div class="MsoNoSpacing">
Quadruple maximum damage!
KILL KILL KILL!*</div>
</td>
</tr>
</tbody></table>
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*Unless you missed. In that event, nothing happens.</div>
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<br /></div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-13441871814996940712016-10-10T09:57:00.002-07:002016-10-10T09:57:56.549-07:00Bleak Falls / Stonecroft Campaign Seed<div class="MsoNoSpacing">
<span style="font-family: inherit;">Here's a brief write-up for a dark fantasy campaign that I've finally accepted I'm never going to run. Maybe someone else can get a kick out of it. As a DM, the pitch is essentially<a href="http://store.steampowered.com/app/262060/"> Darkest Dungeon</a>: Players go to a remote village to find their fortunes, discover an open portal to a mega-dungeon (in this case, the Elemental Plane of Earth), and must undertake increasingly far-flung and dangerous missions while simultaneously guarding against threats from the "real world," such as corrupt officials, blizzards, wandering mercenaries, etc.</span></div>
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<span style="font-family: inherit;"><br /></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYQFL-TayfR8sPka4MybXLKhWuwiQGLnaY2-KwusPxFwgQGT3DAVB96Jw3waCuxwxk2SXb-urEAghSsUUrSz082YeDpNoZHBB-duuxv17szWbVGQe6Ip_RpAY5tWi2Yb0bRtNvDTORtyo/s1600/tumblr_nxkg68mdMu1qlq4bgo1_500.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><span style="font-family: inherit;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYQFL-TayfR8sPka4MybXLKhWuwiQGLnaY2-KwusPxFwgQGT3DAVB96Jw3waCuxwxk2SXb-urEAghSsUUrSz082YeDpNoZHBB-duuxv17szWbVGQe6Ip_RpAY5tWi2Yb0bRtNvDTORtyo/s400/tumblr_nxkg68mdMu1qlq4bgo1_500.jpg" width="400" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit; font-size: x-small;">Darkest Dungeon fan art by Art Serge (<a href="http://artserge.tumblr.com/">artserge.tumblr.com</a>)</span></td></tr>
</tbody></table>
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<span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: inherit;">Solheim
is a far-flung province of the Yorish Empire that borders the Goblin Kingdoms.
Bleak Falls is a backwater village in Solheim. Stonecroft is name of the secret
part of Bleak Falls that exists in the Elemental Plane of Earth.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;">Traveling
to Bleak Falls/Stonecroft involves traversing the <i>Moldwood</i>. While the road is well-traveled, the forest is expansive
and uncharted. To the north of Bleak Falls lay Howler’s Moor, Lake Gwynnet, and
the village of <a href="http://www.lotfp.com/store/index.php?route=product/product&product_id=181">Dunnsmouth</a>—further north still lay the foothills of the
Mountains of Dread. To the east of Bleak Falls lay the Dismal Bog. To the west
of Bleak Falls, on the other side of the Moldwood, lay the Varthus Scrubland.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: inherit;">Bleak
Falls is an unimpressive town until one learns of the Stone Gate which leads to
Stonecroft and the Elemental Plane of Earth – a secret discovered in recent
decades. Bleak Falls proper has a population of roughly 252, whereas
Stonecroft’s population is 870.<o:p></o:p></span></div>
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<span style="font-family: inherit;">Lord
Crenshaw has a monopoly on trade in the village and oversees the transport of
precious gems to and from Bluestone, a Dwarf Citadel ten days’ travel south of
Bleak Falls. He is aided by Corwin’s Minotaurs.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b>Lord Thaddeus
Crenshaw</b>
is the appointed mayor of Bleak Falls/Stonecroft.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;">One
regiment of soldiers, the 463<sup>rd</sup> Footmen “Minotaurs,” guards the
city. Their captain is the mercenary <b>Corwin</b>.
He is on good terms with Lord Crenshaw and Constable Caringol.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;">Stonecroft
has a church dedicated to Lashoon, though currently it is only tended by a
single acolyte named <b>Burnham</b>.
Burnham awaits news from the High Temple, not knowing what his proper place is
in Friar Burton’s absence.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b>Inglebert von
Steigler</b>
runs a curiosity shoppe rumored to sell magic items. It’s really just a Roma
wagon, but it’s guarded by animated suits of armor and von Steigler is strict,
forbidding careless divination magic in his presence.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b>Thornwell</b> the sage has a
vast library. He is a geologist, but knowledgeable about all manner of
subjects. He offers the usual variety of sage advice.<o:p></o:p></span></div>
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<span style="font-family: inherit;"><b>Friar Burton</b>, the spiritual
leader of the town, has vanished.<o:p></o:p></span></div>
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<span style="font-family: inherit;"><b>Carver Gladstone</b> is the
iconoclast dwarf who runs the Quartermoon Inn.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b>Dyptheria du
Monde</b>
is the town physician—colloquially, she is called the leech.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b>Lacy Goodfoot</b> is the Halfling
who runs the Copper Dragon Tavern.<br />
<b>Selene</b> is the nymph Lacy keeps as a
cook.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;">The
Constable is <b>Walter Caringol</b>.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><b>Flona</b> the Halfling<b>, Magus Bashool, </b>and <b>Hunberg</b> are all mercenaries for hire.<o:p></o:p></span></div>
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<span style="font-family: inherit;"><b><br />
Overseer 1015</b>
is the leader of the Bluestone Dwarf Clan which toils in Stonecroft as part of
a trade agreement with Crenshaw. He has a liaison named <b>Tallspeaker 0012</b>.<o:p></o:p></span></div>
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<span style="font-family: inherit;"><b>Stanislaus III</b> is the Duke of
Solheim. He has ties to House Lorrin of Yor.<o:p></o:p></span></div>
<br />
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<span style="font-family: inherit;"><b>Corfus
Gunderhiem</b>
is the bishop who is supposedly responsible for the Moldwood region,
though he has never set foot so far north. He will visit soon, and if impressed
by the heroes, he may offer to sell the heroes a writ of taxation worth 12,000
gold for a paltry 300 gold. Of course, the heroes will need to go to <a href="http://www.lotfp.com/store/index.php?route=product/product&product_id=181">Dunnsmouth</a>
to collect it…</span><span style="font-family: "Myriad Pro", sans-serif; font-size: 10pt;"><o:p></o:p></span></div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-65759691851327050352016-10-10T09:26:00.001-07:002016-10-10T09:26:03.558-07:00Now Playing<span style="font-family: inherit;">Haven't done a post in forever. Here's an update on my gaming life as it stands today (10/10/2016). It kinda looks like I game five nights a week, but at most it's two. Because, you know, people work and sleep at bullshit like that.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;"><span style="font-size: large;"><a href="http://p6codex.com/">Pathfinder (P6)</a></span>. P6 is a variant of Pathfinder in which characters reach max level at 6 instead of 20. Based on E6, it's essentially a way to keep the world feeling gritty and dark, while still incorporating the satisfying mechanical crunch of a third-ed system. I'm running Session 8 of a campaign I'm calling The Hall of Lanterns this evening, and I'm pretty stoked for it. Here's how I do Pathfinder stat blocks now:</span><br />
<span style="font-family: inherit;"><br /></span>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><i><b>Wraith</b>. AC
18/18/15, hp 47, F+6 R+4 W+6, CMB +6/CMD 21. Melee touch +6 (1d6 negative + 1d6
CON [Fort DC 17 negates]; wraith gains +5 temp h.p. on each successful drain). Creates
spawn in 1d4 rounds. Notices and locates all living things within 60 feet. Can’t attack and is
staggered in sunlight.</i></span></div>
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<span style="font-family: inherit;"><i><br /></i></span></div>
<div class="MsoNoSpacing">
<span style="font-family: inherit;"><i><b><span style="line-height: 115%;">Wraith-Spawn</span></b><span style="line-height: 115%;">: As wraith, but with -2 penalty on all d20
rolls, 37 hp, and 1d2 CON drain.</span></i></span></div>
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<span style="line-height: 115%;"><span style="font-family: inherit;"><br /></span></span></div>
<div class="MsoNoSpacing">
<span style="line-height: 115%;"><span style="font-family: inherit;">All the relevant details are there... I already know it's an incorporeal undead because I've been playing D&D for a million years now, but if you're new, you might need more notations or just be cool with the bloated Pathfinder stat-blocks that currently exist. I like these short-hand versions 'cause they let me fit ten monsters on a page of paper.</span></span></div>
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<span style="line-height: 115%;"><span style="font-family: inherit;"><br /></span></span></div>
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<span style="line-height: 115%;"><span style="font-family: inherit;">Anyway, it's heavily influenced by Bloodborne and the <a href="https://en.wikipedia.org/wiki/Titanomachy">Titanomachy</a>. Might be one of my favorite ever homebrew worlds. I have no doubt I'll write about it later.</span></span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp1c3PdcichIHQsgf2dZMlv9AVUGXP52m3T68kTSkCUqj0kbwk9LY8FVAaVqtyXDIr_8XUt66snEBKjgs6egbXgVySk2rtoz7ox5FGQauOZxJNeXNFs4R8NgUtxlN3nW6KsxdvTE1Wf6w/s1600/community_image_1390557614.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp1c3PdcichIHQsgf2dZMlv9AVUGXP52m3T68kTSkCUqj0kbwk9LY8FVAaVqtyXDIr_8XUt66snEBKjgs6egbXgVySk2rtoz7ox5FGQauOZxJNeXNFs4R8NgUtxlN3nW6KsxdvTE1Wf6w/s400/community_image_1390557614.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nabbed this from the Steam Community page for S.T.A.L.K.E.R, artist unknown.</td></tr>
</tbody></table>
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<span style="line-height: 115%;"><span style="font-family: inherit;"><span style="font-size: large;"><a href="http://www.drivethrurpg.com/product/139453/MUTANT-Year-Zero--Roleplaying-At-The-End-Of-Days">Mutant Year Zero</a></span>. I'm playing a Stalker class (see above) who is also a </span>bio-luminescent<span style="font-family: inherit;"> </span>amphibian<span style="font-family: inherit;">-mutant. I have shit for gear, so I basically look like Abe Sapien cosplaying as Paddington Bear. So far I've nearly killed myself by finding every cactus patch in the wasteland and scouting it with my face. My friends are a cannibal chef who is essentially Roadhog from Overwatch, a plant-man dressed like Donald Duck, the amazon villainess from Deadpool only she breathes fire and eats rot and thinks she's Emelia Clarke, and a four-armed musician who will never learn <i>Wonderwall </i>because of the Apocalypse. Two sessions in and we're trapped on a burnt-out hospital roof waiting for literal bee-people to play us a cassette tape that shows us the Truth of the Universe. I fucking love RPGs. We're playing like once every two weeks, and that's perfect.</span></span></div>
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<span style="line-height: 115%;"><span style="font-family: inherit;"><br /></span></span></div>
<div class="MsoNoSpacing">
<span style="line-height: 115%;"><span style="font-family: inherit;"><span style="font-size: large;"><a href="http://ikrpg.info/">Iron Kingdoms (Immortality)</a></span>. Neat system. Trying it out on a whim with a meet-up group; we're on session three and we meet like, once a month. I play a Knight-Cutthroat and basically just smash things. The campaign module is pretty much a railroad but the GM is really good at thinking on his feet so he adapts to let us get away with quirky stuff we want to do, and I really appreciate that. We all still go in on the railroad conceit and don't make life <i>too</i> hard for him, or at least, most of us do. The people who aren't me.</span></span></div>
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<span style="line-height: 115%;"><span style="font-family: inherit;"><br /></span></span></div>
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<span style="line-height: 115%;"><span style="font-family: inherit;"><span style="font-size: large;"><a href="http://dnd.wizards.com/">Good ol' D&D</a></span>. Our long-standing Friday night campaign usually falls apart in the late summer, but comes back in November. We're in a kind of hiatus as we sort through odd schedules and try to find a time that works for us. I've been alternating between the deposed King of the Mole-Men and a pyromaniac fire-gnome Sorcerer and I'll be happy to play either character again, when it happens.</span></span></div>
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<span style="font-size: large;">OD&D.</span> Old school stuff. This is the Yoon-Suin campaign with <a href="http://dreadweasel.blogspot.com/2016_04_01_archive.html">Sigilis</a>. We've done about three sessions since April. Scheduling has been rough. Even so, it's a fun campaign and I enjoy it when we play it.</div>
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So yeah, 4-5 active player characters and one campaign that I'm DMing. I live a pretty sweet life.</div>
Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-83933229681944546232016-07-05T14:59:00.000-07:002016-07-05T18:50:01.272-07:00Musing on a Finished CampaignI've been on a bit of a gaming hiatus after finishing up <i><b><a href="http://www.goodman-games.com/5012preview.html">Crypt of the Devil Lich</a></b></i>.<br />
<br />
I feel like I learned a lot from running such an overly-structured campaign, and it's taken me some time to process it all. Here, then, are some thought-nuggets. I let these fall out of my head and lay in the proverbial dirt - take them for whatever they're worth.<br />
<br />
<b>PHILOSOPHY FOR GMS</b><br />
1. No plan survives contact with the enemy. Your players will go the wrong way and kill the wrong people and it'll be your fault if you're caught off-guard, because you <i>know </i>they'll do that. So prepare to be caught off-guard, and enjoy it when it happens.<br />
<br />
2. It's not "you versus them," it's you refereeing an adventure playground that your friends occasionally get killed exploring. If your GM starts thinking otherwise, run. The GM has the <i>Monster Manual</i>. He can kill you all whenever he likes.<br />
<br />
3. What you enjoy won't always be the same as what your players enjoy. And that's fine! Consensus isn't required. Sometimes people have bad sessions or great sessions and sometimes they're the same session being experienced by different people. RPGs are awesome/frustrating like that.<br />
<br />
4. Game with people who are good sports (and if they're <i>not</i> good sports, excuse yourself or game with different people. Life's too short). I was super lucky and played with some delightful people who were willing to play along with my "this campaign is really just a long experiment" contrivance and even invented the whole Church Police thing, burying dead characters with their magic items in the church cemetery instead of looting their bodies because they were <u>Lawful </u>Good, damnit! It should go without saying but when your friends are really into your game, it makes a big difference. Likewise as a GM you've got to be open to your friends' ideas and let them co-create the story with you. The screen isn't a platform to pitch your script idea or polish your novel; it's a game. You gotta be willing to play on equal footing with your friends.<br />
<br />
5. For kicks, try running someone else's adventure exactly how you think the author would've run it. It'll be weird at first, 'cause obviously you've got your own style and like doing your own thing, but if you can stretch your comfort zone out enough to encapsulate someone else's vision, it can be really rewarding. It gives you a little more insight into the stuff other people like about gaming, and gives you a little more ammo for your criticism cannon.<br />
<br />
6. If you're going to wing it, don't get caught. If you do get caught, at least make sure it's really interesting. If people lose interest, then you've fucked it up.<br />
<br />
<b>PRACTICAL ADVENTURE RUNNING ADVICE</b><br />
1. With regard to treasure... Static +1 bonuses are easy treasure to hand out but they're hard treasure to GM around. Every +1 bonus your players accrue is essentially permanent, unless you wanna be a dick and <i>disjunction </i>them or break out the magic-eating rust-monsters. That means those permanent +1s are going to contribute during <u>every</u> fight thereafter. That can really ruin combat-math. What's better? Giving away quirky single-use items. Yes, your players might steamroll an encounter above their weight class because they drank their <i>potions of polymorph</i> and turned into jungle giants, but that's a single encounter down, and besides, don't you think they'll remember it fondly? And isn't that what it's all about?<br />
<br />
2. Read the whole adventure, then read it again. Change anything that strikes you as tedious or boring. If you're bored reading it, your players will be bored playing through it. If you still didn't pick up on a detail after your second read through, guess what? It was boring. Leave it out or change it.<br />
<br />
3. Maps don't need to be complex to be interesting. Don't waste the session drawing every corridor or getting the dungeon layout just <i>so</i>. Likewise, not every room has to be an awesome blade-trap-with-enraged-air-elementals in order to be memorable. Sometimes interrogating the goblin NPC will be the highlight of the whole thing.<br />
<br />
4. Most module layout is <i>horrible</i>. Seriously, it's like they expect you to memorize the damn thing. Do yourself a favor and make some notecards and type up a cheat-sheet for the most relevant stuff. Being a little extra productive before the game pays off in huge dividends.<br />
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5. Handouts are great and everybody loves them.<br />
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6. Long-ass rhyming riddles are garbage and nobody enjoys that shit.<br />
<br />
7. Think ahead to the next adventure before you start running the current one. If you can throw in a little clue or scrawl or reference, it helps tie a whole bunch of disparate parts together. It's so worth it to see the <i>wand of delay poison</i> they got at second level be useful in the Final Battle, and to have your players recognize that if they'd only done X, they'd have the <i>+7 Singing Sword of Mosquito Jones</i> right now instead of this dinky <i>+2 dagger</i>, ah, curse the gods and their folly!<br />
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<br />Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com1tag:blogger.com,1999:blog-1684826410327821481.post-47109473015389740482016-06-08T11:50:00.000-07:002017-09-19T12:29:21.252-07:00Apocalypse World: Recap and Review<br />
So, <a href="http://apocalypse-world.com/"><b>Apocalypse World</b></a>.<br />
<br />
It's an RPG by Vincet Baker, the same dude who did <a href="http://www.lumpley.com/dogs.html"><b>Dogs in the Vineyard</b></a> which, I'm told, is incredible. I think I would really like Dogs in the Vineyard, which is to say, I didn't like Apocalypse World but I don't think it's total crap, either. What follows is both my review of the system and my re-telling of our brief campaign.<br />
<b><br /></b>
<b>CHARACTER CREATION</b><br />
The GM hands out eleven character folios. Each player gets to pick one, so there's no doubling up on classes. I rolled up a Battle Babe to go with the Hardholder, the Gun Nut and the... Scavenger? Should've taken better notes. The guy who gets Barter as his schtick. We had a nice, well-rounded group with plenty of kill and plenty of talk, our own street gang, and our own settlement to defend. Very <i>Walking Dead: Season 3</i>.<br />
<br />
For me, character creation was the most fun aspect of the game. Your characters begin play knowing one another, and you have a History (Hx) score that determines how you interact with each other, mechanically speaking. Cool idea. And since you can't double-up on classes, each player's selection brings unique skills to the game. As you level, you get options to "borrow" abilities from the other classes in play, which means you can coordinate some really quirky stuff if you've got a mind for it. (Some GMs might rule that you can borrow abilities from classes which <i>aren't </i>in play, which further increases your character customization).<br />
<br />
<b>THE APOCALYPSE</b><br />
Our first session involved choosing our apocalypse. We did this by playing a one-shot, one-page RPG similar to <a href="http://buriedwithoutceremony.com/the-quiet-year/"><b>The Quiet Year</b></a>, but whose name eludes me. (Coincidentally, I recommend playing The Quiet Year over a couple stiff drinks with some nerdy friends. Last time, we wound up defending a desert island from lusty mollusk-men. It's good fun.)<br />
<br />
Our Apocalypse was unique - a huge climate disaster had rendered most of Earth's atmosphere un-breathable, so we were confined to underground grottoes in subways and sewers, where the survivors desperately tried to grow crops using hydroponics and heat lamps. On top of that, we faced incoming threats from the remnants of the U.S. Army, a cult called the Children of Ash, and mole-men, which our GM eventually wrote out of the story because he thought they were silly.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHe4I2i7Z3X1MTsMuxG4nwAOkhl3zQYHc3om4UCNe0CJzDGWJb_e0aAVXX4iW_wH4O4j8Thr-YY857HvDdnC8iAMgQxAK1M0cRe4UQG_F5Ob0rlmPWFIKBpiXL3z6WThI8PhHgx0cGnSA/s1600/metro_2033_12597823717059.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHe4I2i7Z3X1MTsMuxG4nwAOkhl3zQYHc3om4UCNe0CJzDGWJb_e0aAVXX4iW_wH4O4j8Thr-YY857HvDdnC8iAMgQxAK1M0cRe4UQG_F5Ob0rlmPWFIKBpiXL3z6WThI8PhHgx0cGnSA/s400/metro_2033_12597823717059.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Our particular setting felt very "Metro 2033"</i></td></tr>
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<b>MECHANICS</b><br />
Everything boils down to this: Roll 2d6. Add your relevant modifiers. Did you get a 10+? You succeed, exactly as you intended. Did you get a 7-9? You succeed, but the GM decides to what degree. You might kill your enemy, but be so overcome with bloodlust that you can't act next round. Or you might succeed in charming the merchant, but before he sells his secret stash to you, he needs a favor... 6 or less you fail.<br />
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There's a Doomsday Clock, too, that ticks closer to midnight with every failure. This is something I disliked - I'll go into why later. Health is handled in a similar fashion.<br />
<br />
You level up by using your skills, but there's a twist: Your friends and your GM decide which skills will be useful in any given session, so your best stat might never get used to gain experience, while your worst stat might be the one you constantly rely on. Quirky. Anti-power-gamer technology in action, I suppose.<br />
<br />
<b>SESSION ONE</b><br />
In our little hard-hold of New Plymouth, we have the following: Electricity, scrap, water, and guns. The rest? Well, we're hurting. That's why the Hardholder, the man-in-charge, decided to talk to the remains of the U.S. Army about getting some food shipped over in exchange for some of our people. The Colonel who showed up to represent the Army was a showy chauvinist, and he made a bold display of force by surrounding our little town with tanks. He didn't so much barter as threaten, demand, and steal. Not a good sign.<br />
<br />
Later, that same day, after the tanks had left with a bunch of our supplies, a man calling himself Mr. Burns appeared to the Gun Nut in a vision. He was a floating skull covered in fire. He talked pretty, but everyone the Gun Nut told about the vision got real suspicious. Mr. Burns said the Children of Ash were coming, and that meant trouble for our little town.<br />
<br />
Being a weird sort, I decided to do a little voodoo. The Battle Babe and the Gun Nut got all covered in body paint and asked questions of the Spirit World: We learned that the Children of Ash have a neat trick. First, they burn someone alive in a ritual. Next, everyone that person <i>knows </i>starts to burn. The closer you are, the more danger you're in. That's why, whenever the Children roll into town, they like to kidnap someone popular, someone everybody knows and loves, and burn him to a crisp. If they can nab a celebrity, they can barbecue an entire city.<br />
<br />
The Scavenger knew a guy who had some info, so we set up a satellite phone and paid some bribes, etc, discovering that the Children were camped in a ruined gas station some five miles away. We rode out, guns blazing, and slaughtered thirty of them in a haze of blood and bullets. Turns out the Children don't need gas-masks to breathe the cloudy air. They don't even need food. They just eat ashes and turn that into sustenance. Also, those thirty? They were just a scouting party. Turns out there are <i>millions</i> of Children of Ash.<br />
<br />
(OK - This is where the game started to fall apart for me. Not the system's fault, but rather our GM's. How the hell do you beat an enemy like <i>that</i>?)<br />
<br />
The next day, all depressed, we woke to the sound of Mr. Burns approaching the city walls. He yelled out his demands for our leader in a fiery voice, and our Scavenger had a brilliant idea. We agreed to hand over <i>a</i> leader, at a set place and time, and (with a boxcar die roll) we convinced the Children it was a brilliant idea, too. Our Hardholder radio'd the Army Colonel and said, convincingly, that he'd cave to the Colonel's demands. You can have whatever you like, sir. Just meet me at this place and time. Come quiet - I don't want my people to know how badly I've failed them.<br />
<br />
The story ended how you'd expect: The braggart Colonel meets us in the ruined town square at dusk, and a mob of ash-covered fanatics swarms him and his tankers, hoists him high, and burns him alive. A whole regiment of the U.S. Army goes up in smoke alongside him, and the Hardholder, who doesn't know the man so well, gets a bit crispy but lives to tell the tale. Our Gun Nut, though, has an ecstatic vision and very nearly finds a new religion on the spot. Something about a glorious conflagration, a holy inferno, and the Battle Babe punches him in the mouth and shuts him up.<br />
<br />
<b>SESSION TWO</b><br />
A group of South American pirates showed up and started to posture aggressively. They docked in the harbor east of our settlement, and offered us all passage off the continent. The Hardholder wasn't hearing any of their honeyed lies. He was also getting damn sick of the Army, who had returned in greater numbers and re-established their charred campsite to the north.<br />
<br />
After much deliberation, the Hardholder decided he was going to lead a gang to intimidate the pirates into fighting the Army. And...<br />
<br />
This is where the game bogged down. The GM and the Hardholder had to look up rules for gang warfare, and the whole session devolved into rules lawyering and active reading. The GM ruled that the Hardholder's gang was much weaker, so the Hardholder's plan was doomed to fail. The only other major action of the session came from the Scavenger, who stole a bazooka from the pirates and used it to sink their ship, rendering the work of the previous hour completely pointless.<br />
<br />
I missed this session and I'm glad I did. Competitive book reading is the worst.<br />
<br />
<b>SESSION THREE</b><br />
The Battle Babe returns to New Plymouth hard-hold, her motorcycle covered in mole-man skulls. She catches up on news, then suggests the group try again with the pirates: After all, she reasons, they only sunk <i>one</i> ship, and with her sword skills and overall hotness added to the mix, they have a much better chance of actually persuading the pirates to fall in line.<br />
<br />
She also suggests a suicide pact. If any one of us gets captured by the Children, that one needs to die, and not by fire. It's the only way to keep the Children from killing all of us. The Hardholder agrees enthusiastically; he confesses that he sees no way to defeat the Children, and wants to abandon his stronghold. There's nothing good left in New Plymouth anyway. Either we die to fire, or we die by starvation, or we die by tanks. Unless we get out, we're just dead.<br />
<br />
We ride on motorcycles to the coast and hold audience with the pirates - different ones from the ones the Scavenger killed with a bazooka - and they make us an offer. South America, where the air is breathable and there are no Children of Ash. All it costs us is our barter. We all decide it's best to abandon our hard-hold and go South, and do so, abruptly ending the campaign.<br />
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<b>AFTERWARD</b><br />
How anti-climactic was that?<br />
<br />
Finding a way out of death traps is what RPG players do best. When a game is, essentially, one giant, inescapable death trap, players will find a way out <i>by leaving the game</i>. In my opinion, that's a huge flaw in game design, and one of the reasons I didn't like this game overall. There's no point in playing a game nobody can win. The Doomsday Clock is a count-down to the world ending. As players fail checks, and they <i>will</i> fail, the Doomsday Clock reminds everyone that their characters are ephemeral and everything they're doing is meaningless. Fun.<br />
<br />
Our GM had enough material to run a single session well, and he did. Session one was great. Session two I missed, and session three lasted about forty minutes. I'm not sure why the GM wrote a campaign ending scenario into the third session of the game, but there you have it. The Children were too powerful. The exit was too visible. There was really only one way this was going to go.<br />
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<b>REACTIONS</b><br />
Despite my bitching about the final session and some of my GM's more baffling decisions, I have a lot of good things to say about Apocalypse World. I recommend giving it a go if one or more of the following applies to you or your group:<br />
<br />
* You've got a large group of gamers who don't want to learn a complex system. Mechanically, AW plays really fast and isn't very complex, so you could realistically have seven or eight players at a table and still feel like you all accomplished something at the end of the night.<br />
<br />
* You've got several die-hard post-nuke aficionados in your group.<br />
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* You're only planning to run a few sessions, and everyone is operating with the understanding that you're all going to die. So, AW could be great for something like a post-nuke Battle of Thermopylae.<br />
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* You've got a very collaborative approach to gaming; the GM borrows from players' ideas and players are constantly adding details and working together to create a cool thing. It won't work if you've got a GM who is like, "My way or the highway."<br />
<br />
I admit, too, that my attitude is influenced by my game's totally unsatisfying conclusion and the sour attitude that crept in during the second-session rules debacle. Your mileage may vary, and honestly, I hope it does. If you GM it, here's my takeaway:<br />
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* Don't build 'campaign ending escape clauses' into your game. Your players will take them as soon as they get frustrated. They might not even realize what they're doing until you reveal that the game is over.<br />
<br />
* Don't make enemies like the Children of Ash. While they're literary and would be really intriguing in a novel, there's a big difference between a novel and a game. 'Scary' and 'intimidating' are fun. 'Terrifying' and 'impossible' are not.<br />
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* Make rulings quickly. If you can look up a rule in under a minute, do so. If you can't, arbitrate. Don't waste a game session reading a rulebook.<br />
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Lastly, if your GM is doing any of this stuff, tell him. Good GMs like feedback, if it's presented constructively, and even the very best GMs make mistakes. Oh well, Apocalypse World. At least we'll always have session one.Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-30086594720007443822016-04-28T14:54:00.000-07:002016-05-09T17:12:03.389-07:00oD&D Yoon-Suin Campaign Update<div class="MsoNormal" style="margin-bottom: 13.5pt;">
<span style="font-family: inherit , serif; font-size: 13.5pt;">About a month ago, we wrapped up Session 6 of our twice-monthly game of oD&D. Our DM was running <b><a href="http://www.drivethrurpg.com/product/144820/YoonSuin">Yoon-Suin</a></b> and adding modules from his vast collection as suits his whims. The DM was really feeling the urge to play <b><a href="http://apocalypse-world.com/">Apocalypse World</a></b>, so the group caved and said, "Sure, we'll give it a shot." (I'll discuss AW in another post)</span><br />
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<span style="font-family: inherit , serif; font-size: 13.5pt;">Anyway, I thought it'd be fun to put up my character sheet and a little summary of our campaign. No idea when we'll get back to it. If I had to summarize Sigilis in a sound-byte, it would be this:<br /><br /><i>Despressed wizard quits dead-end job at Mages' Guild, takes up geocaching and gets a face tattoo</i>. <i>Now lives life of luxury and danger pursuing Neutral Evil agendas.</i></span></div>
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<tr><td class="tr-caption" style="text-align: center;"><i>Art by Dreadweasel.</i></td></tr>
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<b><span style="font-family: "times new roman" , serif; font-size: 24pt;">Sigilis the All-Knowing</span></b></div>
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<span style="font-family: inherit , serif; font-size: 13.5pt;">Thaumaturgist
of the Order of the Bloody Goat<br />
Neutral (Evil) Human Magic-User, Level 5<br />
Age 24, Ht. 5’11, Wt. 200</span><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
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<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">STR</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"> 8</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">CHA</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"> 9</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<span style="font-family: inherit , serif; font-size: 13.5pt;"><br />
<b>Hit Points</b>: 8</span><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
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<b><span style="font-family: inherit , serif; font-size: 13.5pt;">Armor Class</span></b><span style="font-family: inherit , serif; font-size: 13.5pt;">: 10</span><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
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<b><span style="font-family: inherit , serif; font-size: 13.5pt;">XP</span></b><span style="font-family: inherit , serif; font-size: 13.5pt;">: 10,817 (10% bonus) / 20,000<br />
<b>GP</b>: 5,109<br />
</span><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><br />
<u>Languages</u>: Trade Tongue (Common), Neutrality, Sauvi, Haludi,
Parbati, Goblin, Dark Elven, Duergar<br />
<u>Home</u>: Mages’ Guild of the Yellow City of Yoon-Suin; Bloodgoat Keep<o:p></o:p></span></div>
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<b><u><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Equipment</span></u></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
Silvered Dagger<br />
Cobra-Skin Quarterstaff<br />
Eelskin Backpack<br />
Numerous Belt-Pouches<br />
Eelskin Waterskin</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Engraved
Stone Lantern<br />
Flasks of Oil – 10</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Flint
& Steel<br />
Chalk, String</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Candles
– 10<br />
Black Antitoxin Tea<br />
</span><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">–
9 doses<br />
</span><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Purple
Opium </span><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">(<i>nootropic
1</i>) <br />– 190 doses<br />
– 10 on person</span><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
Excessive Hats<br />
Fine Silk Robes<br />
Sturdy Rubber-Soled Boots</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Expert
Climbing Gear</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<u><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Roma
Wagon</span></u><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
</span><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">(a)
pulled by donkeys<br />
(b) with 4 sleeping cots<br />
(c) dry good storage for travel<br />
(d) two 5’ poles and one 10’ pole<br />
(e) oak chest containing empty flasks – 10</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<b><u><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Library<br />
</span></u></b><i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Scroll</span></i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">: </span><span style="font-family: "inherit" , "serif"; font-size: 9.0pt;">Light, Sleep</span><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
<i>Scroll</i>: </span><span style="font-family: "inherit" , "serif"; font-size: 9.0pt;">Protection
from Evil, Sleep</span><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
“Surviving the Interobular Aether”<br />
“Communications & Signaling the Beyond”<br />
“Flora & Fauna of Necropoli Centauri”<br />
“Growing Abyssal Crops”<br />
(scribed on a desiccated human arm)<br />
“Addictions of the Gods”<br />
(scribed on thin sheets of adamantium)</span></div>
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<b><u><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Persons
of Interest</span></u></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
<i>Kurt Angle</i>, </span><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">Hobbit Thief<br />
</span><i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Solomon</span></i><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">, Alchemist (Will)</span><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
<i>Beludar</i>, </span><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">Half-Orc
(Andrew)<br />
</span><i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Lord
Urine [?] Boatmurder</span></i><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">,</span><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;"> </span><span style="font-family: "inherit" , "serif"; font-size: 9.0pt;">Dwarf Minstrel (Dave)<br />
</span><i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Mān,
Renodeep, & Chandra: </span></i><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">charmed</span><i><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;"> </span></i><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">hirelings from
Subarna</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Thermidore</span></i><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">, Crab-Man Hero</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Golothab</span></i><span style="font-family: "inherit" , "serif"; font-size: 10.0pt;">, Slug-Man Priest</span><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
<i>Jang</i>, </span><span style="font-family: inherit , serif;"><span style="font-size: x-small;">faithful mind-slave, deceased</span><br /><span style="font-size: 12pt;"><i>Bimsin & Tulsey</i>, </span></span><span style="font-family: inherit , serif;"><span style="font-size: x-small;">hapless hirelings, deceased</span><br />
<!--[if !supportLineBreakNewLine]--><br />
<!--[endif]--></span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<b><u><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Animals</span></u></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
Giant Rhino Beetles – 2<br />
Messenger Beetles – 9</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Donkeys
– 4</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Bees
– 4 crates<br />
<br />
<b>Lightning Tattoo</b></span><span style="font-family: "inherit" , "serif"; font-size: 9.0pt;"> </span><span style="font-family: "inherit" , "serif"; font-size: 9.0pt;"><br />
(<i><b><a href="http://www.drivethrurpg.com/product/82999/Tower-of-the-Stargazer?filters=0_0_31807_0_0">Tower of the Stargazer</a></b></i>)</span><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
(1 in 6 chance to breathe underwater for d6 hours)<br />
<b>Sun Tattoo</b></span><span style="font-family: "inherit" , "serif"; font-size: 9.0pt;"> </span><span style="font-family: "inherit" , "serif"; font-size: 9.0pt;"><br />
<i>(Temple of the Insect God)</i></span><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;"><br />
(1 in 6 chance to ignore blindness)</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
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<b><u><span style="font-family: inherit , serif; font-size: 13.5pt;">Travelogue</span></u></b><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
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<span style="font-family: inherit , serif; font-size: 13.5pt;"><i>Names in bold represent player characters and their retainers.</i><br /><b style="text-decoration: underline;">
Session 1</b></span><span style="font-family: inherit , serif; font-size: 13.5pt;">: Sigilis was hired to translate a treasure map leading to duergar ruins
in the highest peaks of the Mountains of the Moon. Began planning an expedition
with the people who discovered the treasure map,</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><b><span style="font-family: inherit , serif; font-size: 13.5pt;">Kurt
Angle</span></b><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">and</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><b><span style="font-family: inherit , serif; font-size: 13.5pt;">Beludar</span></b><span style="font-family: inherit , serif; font-size: 13.5pt;">. We’ll need duergar respirators in order to survive the extreme
heights of the Mountains. <br />
<br />
Discovered four potential sources of duergar respirators: (1) Duergar ruins
near Subarna in the Hundred Kingdoms. (2) Duergar ruins on the Isles of Steam.
(3) In the private collections of wealthy oligarchs. (4) In far-distant
Quelong. Decided to follow up on the Subarna lead. <br />
<br />
Original information hinted that a hobgoblin tribe in the ruined districts of
the Yellow City would know more, so our group traveled for three days and met
with them. Beludar convinced the Hobgoblin Regent to parlay, and made a deal
wherein we would hire hobgoblin samurai on a regular basis in exchange for
information. The Regent gave us directions to the duergar ruins, and we founded
the martial Order of the Bloody Goat. <br />
<br />
While traveling to the ruins, we encountered a ghost and bribed it with a
donkey’s soul (making careful note not to cross paths with it again). We
traveled to the Mosque of Orus, a village in revolt. Cultists of the elephant
god were fighting with armored militiamen; we joined on the side of the militia
and slew seventy-five cultists. The elders were grateful and gave us each three
<i>charmed </i>slaves as payment.</span></div>
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<u><span style="font-family: inherit , serif; font-size: 13.5pt;"><b>Session 2</b></span></u><span style="font-family: inherit , serif; font-size: 13.5pt;">: The elders requested we investigate the <b><a href="http://www.drivethrurpg.com/product/82999/Tower-of-the-Stargazer?filters=0_0_31807_0_0">tower of the stargazer</a></b>, [spoilers for that module incoming] a rogue member of their order. We obliged, hiring mercenaries
(Sigilis hires two men-at-arms, Bimsin and Tulsey) and traveling some hours
before coming across an ornate tower covered in lightning rods. Eleven men and
women enter the tower, disarming traps and fighting its guardians. Nine leave
with their lives (Tulsey is slain by a ghost during a chess game; another
hireling is killed by a venomous rock spider).<br />
<br />
We discover the stargazer, Calcidius, is trapped within a botched summoning
circle. He is dangerously insane. Later, we confine him under a veritable
mountain of salt (we're pretty sure it has magical properties... like, 90% sure). We also discover a</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">star
crystal, an eldritch idol, a library of books on Necropoli Centauri and
astronomy, a telescope, and treasure chests full of copper. We return to the
Yellow City to sell it. <br />
<br />
Sigilis celebrates his new-found wealth by getting a commemorative lightning
bolt tattooed on his face. The Order of the Bloody Goat begins building
Bloodgoat Keep.</span><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
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<u><span style="font-family: inherit , serif; font-size: 13.5pt;"><b>Session 3</b></span></u><span style="font-family: inherit , serif; font-size: 13.5pt;">: Two months pass. Bloodgoat Keep is finished,
and a score of our hobgoblin mercenaries seize the local topaz mines,
creating unrest but establishing the Order’s presence in the region. Sigilis
discovers it’s possible to travel to Necropoli Centauri, a planet apparently ruled by plant-men, but it will be very
expensive and difficult. <br /><br />Kurt hires an alchemist named</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><b><span style="font-family: inherit , serif; font-size: 13.5pt;">Solomon</span></b><span style="font-family: inherit , serif; font-size: 13.5pt;">. A slug-man priest named</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><b><span style="font-family: inherit , serif; font-size: 13.5pt;">Golothab</span></b><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">takes up residence near the Keep. <br />
<br />
Eventually, the Order sets out to the duergar ruins near Subarna. Our expedition
consisted of Sigilis, Beludar, Jang, Caca, Bimsin, and Paris, all riding
beetles. Our trip took 9 days (18 round trip). On day three, we were attacked
by a giant planarian and Bimsin was slain instantly. We killed it with fire; it
was super effective. On day six, We met five celestial lions called Chinthes.
We bargained for their service by giving them the</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">star
crystal. They will serve us for two months. They are VERY powerful. More on
them later. <br />
<br />
On day seven, we were ambushed by a huge scorpion-thing which Beludar killed
single-handedly. We later encountered humans who worship the spider goddess
Gou. They are from Subarna. Friendly, but they hate hobgoblins and their
religion is really awful, so we will have to tread lightly (the spider goddess
Gou ‘gives pleasure’ to the world… ugh). The Subarnans will buy our topazes for
triple price. We did the math – it will cost 200 gp to send a guarded caravan
to their city once a month, and anything we sell past that is pure profit. <br />
<br />
We then found the duergar temple. It's in a sinkhole in the swamps. A ghost guarded
the approach. We asked it what it wanted, and it said it wanted vengeance on
its brother, the man who killed it. We agreed to find the ghost's brother and
entered the what we believed to be the temple (later, we'd find out we were wrong - we went into a nearby ruin occupied by human bandits, not the temple proper). We ambushed a
patrol, and the DM rolled to see if we'd found the ghost's brother. He rolled a
1 on a d30, and declared that, in fact, we had. We backtracked and gave him to
the ghost to eat. We are thusly poised to investigate the rest of the temple.
Because we have to rappel to get in, the chinthes can't accompany us, so they
are guarding our mounts. The temple is full of humans who worship "the
Insect God," and we believe they are gathering sacrifices for a
potentially disastrous Dark Ritual...</span><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
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<u><span style="font-family: inherit , serif; font-size: 13.5pt;"><b>Session 4</b></span></u><span style="font-family: inherit , serif; font-size: 13.5pt;">: Joined by Solomon and his manservant</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><b><span style="font-family: inherit , serif; font-size: 13.5pt;">Mandalay</span></b><span style="font-family: inherit , serif; font-size: 13.5pt;">, the Order explores the tunnels surrounding the temple proper. We
are beset by filthy, ragged bandits in close-quarter fighting, and although we
ultimately prevail it is not without heavy costs: Mandalay is killed and
Beludar, Caca (his henchman), and Jang are all grievously wounded. Solomon proved his worth
ten times over with well-placed alchemical bombs (acid, fire, smoke – the
bandits were no match).<br />
<br />
Amusingly, the bandit leader, despite being a dirt-covered hovel-dwelling
half-feral man-monster, wore enchanted armor and wielded an enchanted weapon (all
of which went to Beludar). We looted their substantial horde of uncut gemstones
and made for Subarna, where we spent the next two weeks recovering and
resupplying. <br />
<br />
We sent the chinthes along with a caravan (1500 lbs of chives) and detailed
instructions for their further employment back to Bloodgoat Keep to be overseen
by Kurt. <br /><br />Additionally, we discovered a map leading to a single</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><i><span style="font-family: inherit , serif; font-size: 13.5pt;">potion of plant control</span></i><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">(Siglis
is thrilled at the implication: We could mass manufacture these and launch an
invasion of Necropoli Centauri!) and brokered a trade agreement with Subarna
for monthly shipments of uncut topaz. Sigilis & Co. spent two weeks in
Subarna, then, smoking opium, resting up, planning our return to the Temple of
the Insect God, brewing acid, studying magic, and buying a small army. Specifically,
Sigilis hired five crab-man warriors: Bisque, Thermidore, Newburg,
Colorado, and Salad.</span><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
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<u><span style="font-family: inherit , serif; font-size: 13.5pt;"><b>Session 5</b></span></u><span style="font-family: inherit , serif; font-size: 13.5pt;">:</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><b><span style="font-family: inherit , serif; font-size: 13.5pt;">Lord
Urine Boatmurder</span></b><span style="font-family: inherit , serif; font-size: 13.5pt;">, a dwarf minstrel of some renown, is hired on to assist us at the
Temple of the Insect God under the pretense that he is a “sneaky guy.”
Unfortunately, the Temple is now swarming with chint-on (ant-men) who are
looting/piling bodies in a sinkhole. After a quick battle in which we dispatch
a dozen warrior chint-on, an invisible Boatmurder sneaks into the Temple where
he quickly discovers two horrible truths: It’s bigger on the inside, and he’s
been cursed to transform into an insect. He miraculously escapes and Sigilis
attempts to perform minor surgery but realizes the nature of the curse and
stops while Lord Boatmurder still has a face. <br />
<br />
We travel back to Subarna and supplicate the priests of Gou for aid – they
succeed in halting Boatmurder’s transformation but warn us against further
excursions. Poorly. They go on and on about treasure, and a greedy Sigilis</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><i><span style="font-family: inherit , serif; font-size: 13.5pt;">needs</span></i><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">to go
back. <br />
<br />
We sew beetle parts into our skin. We prepare our crab-men for war. We brew
acid and drink nootropic teas. We recall two chinthes and build special rope
climbing-harnesses for them and the crab-men. We return to the sinkhole and
make an aggressive, focused attack on the treasure horde of the chint-on and,
disastrously, we are defeated. All our crab-men except</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><b><span style="font-family: inherit , serif; font-size: 13.5pt;">Thermidore</span></b><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">and
Mandalay Two are casualties. Beludar’s enchanted armor is ruined by acid. Even
the chinthes are wounded. Despite felling over forty chint-on, we are forced to
retreat back to Subarna to nurse our wounds. We tell the diarchs of the
chint-on threat but are dismissed offhandedly—the fools! Thus, we prepare to
find the</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><i><span style="font-family: inherit , serif; font-size: 13.5pt;">potion of
plant control,</span></i><i><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span></i><span style="font-family: inherit , serif; font-size: 13.5pt;">return to
Bloodgoat Keep, and reassess the chint-on threat.</span><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<u><span style="font-family: inherit , serif; font-size: 13.5pt;"><b>Session 6</b></span></u><span style="font-family: inherit , serif; font-size: 13.5pt;">: We discovered the</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><i><span style="font-family: inherit , serif; font-size: 13.5pt;">potion of plant control</span></i><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">in the
nearby temple to Taj, God of Suffering Women (Not as evil as it sounds – Taj is
a god of childbirth). Acquiring it required the sacrifice of numerous reptiles
in the presence of a mummified priestess. Returned to Bloodgoat Keep after a
troubled journey (exploding snails; poor Jang was slain by a velvet hunting
worm) and decided to conquer a nearby gold-mine. <br />
<br />
Sigilis and Solomon traveled to the mining town of Jing Chun* with a coterie of
henchmen, met with the foreman’s trade minister, and failed to</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><i><span style="font-family: inherit , serif; font-size: 13.5pt;">charm</span></i><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">him.
Sigilis was beaten by guards and sentenced to hang, but Solomon paid his bail
and we escaped. We returned to Bloodgoat Keep in time to witness a peasant
uprising which, characteristically, we put down with ruthless enthusiasm,
killing 2,000 peasants in a week. <br />
<br />
Our bloodlust sated, we prepared to return to Jing Chun only to find a small
battalion of hobgoblins marching on the keep, offering their services to us.
Our current hobgoblins were incised by this, being of a rival clan, so Kurt
thought quickly and told them he would hire them if they slew the rhino-demon
haunting a nearby village – an impossible task. They left for the task with
Kurt’s enchanted bone dagger, slaying an elephant along the way. <br />
<br />
Kurt and Sigilis traveled to Jing Chun. While Kurt and his henchmen were
visible, Sigilis and two chinthes were</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><i><span style="font-family: inherit , serif; font-size: 13.5pt;">invisible.</span></i><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">Using stealth and guile, Sigilis</span><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><i><span style="font-family: inherit , serif; font-size: 13.5pt;">charmed</span></i><span style="font-family: inherit , serif; font-size: 13.5pt;"> </span><span style="font-family: inherit , serif; font-size: 13.5pt;">both the trade minister and the foreman, extorting them thereafter
to tithe most of the town’s income to Bloodgoat Keep. When Kurt and Sigilis
returned to the Keep, fifteen of the seventy hobgoblins were waiting for us
with the rhino-demon’s head. Kurt retrieved his bone dagger and inquired about
the elephant meat they carried – rhino-demons can be hurt only by ivory,
apparently – before ordering the Keep’s archers to fire and eliminate all
survivors. A very satisfying, very profitable session.</span><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: inherit , serif; font-size: 13.5pt;"><br /></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: inherit , serif; font-size: 13.5pt;">*<i>As a quick footnote, our DM admitted to using a random Chinese name generator to come up with Jing Chun, and I love the idea that it was, perhaps, done very poorly. I don't speak any dialect of Chinese, but I like to think maybe Jing Chun is the equivalent of an English town called Springfield Houston or London La Croix. Something about this just makes me chuckle</i>.</span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<b><span style="font-family: inherit , serif; font-size: 24pt;">Servants and Henchmen</span></b><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0in 0in 0in 0in; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td colspan="5" style="background: #4BACC6; border-bottom: solid windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 2.25pt; padding: 0in 5.4pt 0in 5.4pt; width: 473.4pt;" valign="top" width="789"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">MᾹN, Silent Samurai</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td rowspan="6" style="background: #4BACC6; border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: .45in;" valign="top" width="54"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">STR</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">INT</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">WIS</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">DEX</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">CON</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">CHA</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">10</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Poison/Death
Ray</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">12</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">10</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">AC</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">: 4 (<i>Chain,
Shield)</i></span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Magic
Wand</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">13</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">10</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">HP</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">: 8</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Turn
to Stone/Paralysis</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">14</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">14</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Sword
1d8</span></i><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Dragon
Breath</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">15</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">11</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Longbow
1d6</span></i><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Spells
or Magic Staff</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">16</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">13</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: inherit , serif; font-size: 13.5pt;">Mān wears a suit of lacquered armor and walks with a limp.
He dresses primarily in white and never speaks, for his tongue was cut out long
ago. He wears a solid iron amulet which resembles a skull.</span></i><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0in 0in 0in 0in; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td colspan="5" style="background: #4BACC6; border-bottom: solid windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 2.25pt; padding: 0in 5.4pt 0in 5.4pt; width: 473.4pt;" valign="top" width="789"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">RENODEEP, Mutant Wretch</span></b></div>
</td>
</tr>
<tr>
<td rowspan="6" style="background: #4BACC6; border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: .45in;" valign="top" width="54"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">STR</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">INT</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">WIS</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">DEX</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">CON</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">CHA</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">9</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Poison/Death
Ray</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">12</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">5</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">AC</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">: 5 (<i>Chain)</i></span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Magic
Wand</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">13</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">8</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">HP</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">: 7</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Turn
to Stone/Paralysis</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">14</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">14</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Battle-Axe
1d8</span></i><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Dragon
Breath</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">15</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">11</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Longbow
1d6</span></i><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Spells
or Magic Staff</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">16</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">7</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: inherit , serif; font-size: 13.5pt;">Renodeep was forever changed during an excursion to the Temple of
the Insect God. He has mutated insectile legs which, while hideous, allow him
to climb difficult surfaces with ease. He is also missing his left hand (an
unrelated incident).</span></i><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0in 0in 0in 0in; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td colspan="5" style="background: #4BACC6; border-bottom: solid windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 2.25pt; padding: 0in 5.4pt 0in 5.4pt; width: 473.4pt;" valign="top" width="789"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">CHANDRA, Proud Warrior</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td rowspan="6" style="background: #4BACC6; border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: .45in;" valign="top" width="54"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">STR</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">INT</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">WIS</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">DEX</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">CON</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">CHA</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">14
[+1]</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Poison/Death
Ray</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">12</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">11</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">AC</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">: 2 (<i>Plate,
shield)</i></span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Magic
Wand</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">13</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">10</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">HP</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">: 7</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Turn
to Stone/Paralysis</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">14</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">8</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Greatsword
2d6+1</span></i><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Dragon
Breath</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">15</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">11</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Longbow</span></i><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Spells
or Magic Staff</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">16</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">10</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: inherit , serif; font-size: 13.5pt;">Chandra is a proud warrior from Subarna. She dresses provocatively
and wears a skull amulet identical to Mān’s.</span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0in 0in 0in 0in; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td colspan="5" style="background: #4BACC6; border-bottom: solid windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 2.25pt; padding: 0in 5.4pt 0in 5.4pt; width: 473.4pt;" valign="top" width="789"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">THERMIDORE, Crab-Man Hero</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td rowspan="6" style="background: #4BACC6; border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: .45in;" valign="top" width="54"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">STR</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">INT</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">WIS</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">DEX</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">CON</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="color: white; font-family: "inherit" , "serif"; font-size: 12.0pt;">CHA</span></b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">14
[+1]</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Poison/Death
Ray</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">8</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">9</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">AC</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">: 5 (<i>Natural
Armor)</i></span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Magic
Wand</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">9</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">10</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">HP</span></b><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">: 9</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Turn
to Stone/Paralysis</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">10</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">15</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Crab
Claws 2d8+1</span></i><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Dragon
Breath</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">13</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">9</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">Spells
or Magic Staff</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="background: #D8D8D8; padding: 0in 5.4pt 0in 5.4pt; width: 141.1pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">12</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 42.9pt;" valign="top" width="72"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "inherit" , "serif"; font-size: 12.0pt;">12</span><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;"><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 130.5pt;" valign="top" width="218"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td style="border-bottom: solid windowtext 2.25pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 126.5pt;" valign="top" width="211"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
</td>
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<br /></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: inherit , serif; font-size: 13.5pt;">Thermidore is the only surviving Crab-Man from the battle at the
Temple of the Insect God. He has an insatiable appetite for reptiles, slugs,
and other crab-men. Sigilis respects him and paints his shell with bright
yellow designs when the mood strikes him.</span></i><span style="font-family: "times new roman" , serif; font-size: 13.5pt;"><o:p></o:p></span></div>
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Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0tag:blogger.com,1999:blog-1684826410327821481.post-7738158914207513292016-03-30T09:07:00.000-07:002016-03-30T09:12:53.740-07:00Simple Firearms Rules for Pathfinder<br />
The Pathfinder firearms rules are complex. Obviously Paizo was going for a mix of balance and realism. That said, if you don't care about realism and you want, instead, a simple way of interacting with firearms, try this:<br />
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableLightList" style="border-collapse: collapse; border: none; mso-border-alt: solid black 1.0pt; mso-border-themecolor: text1; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td style="background: black; border-bottom: none; border-left: solid black 1.0pt; border-right: none; border-top: solid black 1.0pt; mso-background-themecolor: text1; mso-border-left-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.45pt;" valign="top" width="107"><div class="MsoNoSpacing">
<br /></div>
</td>
<td style="background: black; border-top: solid black 1.0pt; border: none; mso-background-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.25pt;" valign="top" width="107"><div class="MsoNoSpacing">
<b><span style="color: white; font-size: 12.0pt;">Damage<o:p></o:p></span></b></div>
</td>
<td style="background: black; border-top: solid black 1.0pt; border: none; mso-background-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 61.4pt;" valign="top" width="102"><div class="MsoNoSpacing">
<b><span style="color: white; font-size: 12.0pt;">Critical<o:p></o:p></span></b></div>
</td>
<td style="background: black; border-top: solid black 1.0pt; border: none; mso-background-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 59.9pt;" valign="top" width="100"><div class="MsoNoSpacing">
<b><span style="color: white; font-size: 12.0pt;">Range<o:p></o:p></span></b></div>
</td>
<td style="background: black; border-top: solid black 1.0pt; border: none; mso-background-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 61.7pt;" valign="top" width="103"><div class="MsoNoSpacing">
<b><span style="color: white; font-size: 12.0pt;">Misfire<o:p></o:p></span></b></div>
</td>
<td style="background: black; border-top: solid black 1.0pt; border: none; mso-background-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.9pt;" valign="top" width="108"><div class="MsoNoSpacing">
<b><span style="color: white; font-size: 12.0pt;">Capacity<o:p></o:p></span></b></div>
</td>
<td style="background: black; border-top: solid black 1.0pt; border: none; mso-background-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 55.55pt;" valign="top" width="93"><div class="MsoNoSpacing">
<b><span style="color: white; font-size: 12.0pt;">Weight<o:p></o:p></span></b></div>
</td>
<td style="background: black; border-bottom: none; border-left: none; border-right: solid black 1.0pt; border-top: solid black 1.0pt; mso-background-themecolor: text1; mso-border-right-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 46.65pt;" valign="top" width="78"><div class="MsoNoSpacing">
<b><span style="color: white; font-size: 12.0pt;">Special<o:p></o:p></span></b></div>
</td>
</tr>
<tr>
<td style="border-right: none; border: solid black 1.0pt; mso-border-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.45pt;" valign="top" width="107"><div class="MsoNoSpacing">
<b>Revolver<o:p></o:p></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.25pt;" valign="top" width="107"><div class="MsoNoSpacing">
1d8</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 61.4pt;" valign="top" width="102"><div class="MsoNoSpacing">
x4</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 59.9pt;" valign="top" width="100"><div class="MsoNoSpacing">
20</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 61.7pt;" valign="top" width="103"><div class="MsoNoSpacing">
1</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.9pt;" valign="top" width="108"><div class="MsoNoSpacing">
6</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 55.55pt;" valign="top" width="93"><div class="MsoNoSpacing">
3 lb.</div>
</td>
<td style="border-left: none; border: solid black 1.0pt; mso-border-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 46.65pt;" valign="top" width="78"><div class="MsoNoSpacing">
<br /></div>
</td>
</tr>
<tr>
<td style="border-left: solid black 1.0pt; border: none; mso-border-left-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.45pt;" valign="top" width="107"><div class="MsoNoSpacing">
<b>Rifle<o:p></o:p></b></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 64.25pt;" valign="top" width="107"><div class="MsoNoSpacing">
1d12</div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 61.4pt;" valign="top" width="102"><div class="MsoNoSpacing">
x4</div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 59.9pt;" valign="top" width="100"><div class="MsoNoSpacing">
60</div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 61.7pt;" valign="top" width="103"><div class="MsoNoSpacing">
1-2</div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 64.9pt;" valign="top" width="108"><div class="MsoNoSpacing">
1</div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 55.55pt;" valign="top" width="93"><div class="MsoNoSpacing">
10 lb.</div>
</td>
<td style="border-right: solid black 1.0pt; border: none; mso-border-right-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 46.65pt;" valign="top" width="78"><div class="MsoNoSpacing">
<br /></div>
</td>
</tr>
<tr>
<td style="border-right: none; border: solid black 1.0pt; mso-border-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.45pt;" valign="top" width="107"><div class="MsoNoSpacing">
<b>Shotgun<o:p></o:p></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.25pt;" valign="top" width="107"><div class="MsoNoSpacing">
2d8</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 61.4pt;" valign="top" width="102"><div class="MsoNoSpacing">
x2</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 59.9pt;" valign="top" width="100"><div class="MsoNoSpacing">
20</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 61.7pt;" valign="top" width="103"><div class="MsoNoSpacing">
1-2</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 64.9pt;" valign="top" width="108"><div class="MsoNoSpacing">
2</div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: none; border-top: solid black 1.0pt; mso-border-bottom-themecolor: text1; mso-border-top-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 55.55pt;" valign="top" width="93"><div class="MsoNoSpacing">
12 lb.</div>
</td>
<td style="border-left: none; border: solid black 1.0pt; mso-border-themecolor: text1; padding: 0in 5.4pt 0in 5.4pt; width: 46.65pt;" valign="top" width="78"><div class="MsoNoSpacing">
Scatter</div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>Range: </b>Within
a firearm’s <i>first</i> range increment,
ranged attacks are made against a target’s <i>touch</i>
armor class. Further range increments are treated normally (suffering -2 to hit
for each subsequent range increment).</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>Misfire</b>: Firearms
misfire on a natural 1, gaining the <i>broken</i>
condition and increasing the misfire value by 4. If a broken firearm misfires
again it explodes, destroying the weapon and dealing weapon damage to everyone
in a 10 foot radius. Broken firearms can be repaired with a gunsmith’s kit and
a DC 10 Dexterity check over the course of 1d6 hours.</div>
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<br /></div>
<div class="MsoNoSpacing">
<b>Broken</b>: If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.<br />
<br /></div>
<div>
</div>
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<b>Scatter</b>: This
gun can shoot two different types of ammunition. It can fire normal bullets
that target one creature, or it can make a scattering shot, attacking all
creatures within a cone. Make a separate attack roll against each creature
within the cone with a –2 penalty. Effects that grant concealment, such as fog
or smoke, or the blur, invisibility, or mirror image spells, do not foil a
scatter attack. If any of the attack rolls threaten a critical, confirm the
critical for that attack roll alone. A firearm that makes a scatter shot
misfires only if all of the attack rolls made misfire. If a scatter weapon
explodes on a misfire, it deals triple its damage to all creatures within 10
feet.</div>
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<br /></div>
<div class="MsoNoSpacing">
<b>Commonplace Guns</b>:
While still expensive and tricky to wield, early firearms are readily
available. Instead of requiring the Exotic Weapon Proficiency feat, all
firearms are martial weapons.</div>
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<br /></div>
<div class="MsoNoSpacing" style="text-align: center;">
***</div>
<div class="MsoNoSpacing">
<br />
This has been copied and reworked from Pathfinder Open Gaming Content. While paring it down in just this way <i>is</i> my idea, I really can't claim authorship with a clean conscience, so I won't. Let's call it an open content rework or an OGL homebrew revision or something, hell, I don't know, call it Susan and feed it scones if you want.</div>
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If you've got a player who wants to run a Gunslinger, probably don't use these rules. Gunslingers want all the complex stuff and are probably unbalanced if you make things too easy on them. Otherwise, this is a way of including firearms in your Pathfinder game that doesn't require memorizing a whole new subset of rules or printing out twenty pages of reference material.</div>
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Dreadweaselhttp://www.blogger.com/profile/02971329025815532969noreply@blogger.com0