Character Creation!
Step One: Roll some dice. 4d6, drop the lowest, six times. Assign those numbers to your Abilities.
Step Two: Choose a Race and a Class. Adjust as needed. You have maximum HP at level 1.
Step Three: Get some gear!
Step Four: Name thyself.
Step Five: Profit!
Human
Class based HD
+10% XP gained
2 Skillpoints to spend at Level 1
Elf
d6 HD
1-in-6 to be Surprised (instead of 2-in-6)
1-in-6 to be Surprised (instead of 2-in-6)
2-in-6 Search skill
Low-light vision (can see twice as far as a human in low-light conditions)
Dwarf
d10 HD
3-in-6 Architecture skill
+1 to CON modifier
+5 items before Encumberance
Goblin
d6 HD
+1 to DEX modifier
3-in-6 Bushcraft
5-in-6 Stealth
Cannot use Large weapons
Must use Medium weapons 2-handed
CLASS
Fighter
d8 HD
Add Level to attack rolls
Parry & Press combat options
Add Level to attack rolls
Parry & Press combat options
Magic-User
d4 HD
Begin with ‘Read Magic’ & 3 Spells
Must have 2 free
hands (or be holding a wand or staff), be able to speak,
and be no more than lightly encumbered to cast spells.
Cleric
d6 HD
Begin with any lv. 1 Cleric Spell
Must wield a holy
symbol and be able to speak in order to cast spells.
Specialist
d6 HD
4 Skill points at level 1; +2 thereafter.
4 Skill points at level 1; +2 thereafter.
Adventure Packs (Pick one)
All packs come with:
Backpack, common clothes (2 sets), two small sacks, bedroll, water skin, tinderbox, one week of iron rations, 2d4+2 silver pieces.
Backpack, common clothes (2 sets), two small sacks, bedroll, water skin, tinderbox, one week of iron rations, 2d4+2 silver pieces.
Pack A (10 oil flasks, lantern, shovel, two caltrops, whistle)
Pack B (10 torches, 10 pieces of chalk/charcoal, blank scroll, mirror, crowbar)
Pack C (five torches, five oil flasks, 60 ft. rope, grappling hook, wooden pole)
If you're a Fighter,
+ one weapon of your choice
+ leather armor and a shield, or chain mail
If you're a Magic-User,
+ well-worn staff or concealed dagger
+ inkwell, journal, looseleaf paper, candles, flint-and-tinder, quill, and a penknife
If you're a Cleric,
+ trusty mace or a whip
+ holy symbol
+ leather armor
If you're a Specialist,
+ garotte or short sword or light crossbow and 10 bolts
+ small mirror
+ crowbar
Go get 'em, Tiger!