The Pathfinder firearms rules are complex. Obviously Paizo was going for a mix of balance and realism. That said, if you don't care about realism and you want, instead, a simple way of interacting with firearms, try this:
Damage
|
Critical
|
Range
|
Misfire
|
Capacity
|
Weight
|
Special
|
|
Revolver
|
1d8
|
x4
|
20
|
1
|
6
|
3 lb.
|
|
Rifle
|
1d12
|
x4
|
60
|
1-2
|
1
|
10 lb.
|
|
Shotgun
|
2d8
|
x2
|
20
|
1-2
|
2
|
12 lb.
|
Scatter
|
Range: Within
a firearm’s first range increment,
ranged attacks are made against a target’s touch
armor class. Further range increments are treated normally (suffering -2 to hit
for each subsequent range increment).
Misfire: Firearms
misfire on a natural 1, gaining the broken
condition and increasing the misfire value by 4. If a broken firearm misfires
again it explodes, destroying the weapon and dealing weapon damage to everyone
in a 10 foot radius. Broken firearms can be repaired with a gunsmith’s kit and
a DC 10 Dexterity check over the course of 1d6 hours.
Broken: If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.
Scatter: This
gun can shoot two different types of ammunition. It can fire normal bullets
that target one creature, or it can make a scattering shot, attacking all
creatures within a cone. Make a separate attack roll against each creature
within the cone with a –2 penalty. Effects that grant concealment, such as fog
or smoke, or the blur, invisibility, or mirror image spells, do not foil a
scatter attack. If any of the attack rolls threaten a critical, confirm the
critical for that attack roll alone. A firearm that makes a scatter shot
misfires only if all of the attack rolls made misfire. If a scatter weapon
explodes on a misfire, it deals triple its damage to all creatures within 10
feet.
Commonplace Guns:
While still expensive and tricky to wield, early firearms are readily
available. Instead of requiring the Exotic Weapon Proficiency feat, all
firearms are martial weapons.
***
This has been copied and reworked from Pathfinder Open Gaming Content. While paring it down in just this way is my idea, I really can't claim authorship with a clean conscience, so I won't. Let's call it an open content rework or an OGL homebrew revision or something, hell, I don't know, call it Susan and feed it scones if you want.
If you've got a player who wants to run a Gunslinger, probably don't use these rules. Gunslingers want all the complex stuff and are probably unbalanced if you make things too easy on them. Otherwise, this is a way of including firearms in your Pathfinder game that doesn't require memorizing a whole new subset of rules or printing out twenty pages of reference material.
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