Made with Inkarnate |
How this all pertains to you, and your lives thus far in Greengriffin Fort, will be the subject of our story. We'll be playing Lamentations of the Flame Princess with some homebrew rules for character creation, and I'll update this page with session recaps, setting lore, and all kinds of other fun stuff.
Until then, here's one of several Random Encounter tables to pique your interest. It might be worth your characters' time to invest in bronze futures.
Random Encounters (d20)
1-12 – No Encounter
13 – 2d10 thugs, out crusin’ for easy
silver pieces at the PCs expense.
14 – A wandering mercenary, looking for work. (S)he’ll hire on to the PCs expedition for a fair rate, or if they’re jerks, (s)he’ll go find a group of 2d4 thugs and come back to get some satisfaction.
14 – A wandering mercenary, looking for work. (S)he’ll hire on to the PCs expedition for a fair rate, or if they’re jerks, (s)he’ll go find a group of 2d4 thugs and come back to get some satisfaction.
15 – 1d2 bounty hunters out searching for
wanted thugs.
16 – 1d3 ultramarine oozes, near the
outskirts of a deserted camp
17 – Peacock-crab. The locals call it a paonymph.
18 – A slow-moving but inevitably deadly
chartreuse ooze.
19 – 2d10 thugs. The woods are full of
these losers.
20 – 1d8 feral hogs.
Thug. AC 12, 1 HD (5 h.p.), 1d6 slashing (short sword) or 1d4
piercing (thrown dagger). Morale 6.
Mercenary. AC 15, 1 HD (8 h.p.), 1d6+1 slashing (short sword) or 1d6
piercing (shortbow). Morale 9.
Bounty Hunter. AC 16, 5 HD (30 h.p.), 1d8 slashing
(silvered longsword) or 1d8 piercing (longbow). Stealth 3 in 6. Bushcraft 4 in
6. Can brew a special tea which will recover 1d4 h.p. if drunk. Morale 12.
Ultramarine Ooze. AC 12, 2 HD (10 h.p.), 1d6 acid damage. Mv 20', Morale Fearless. Damaged only by silver weapons. Destroys wood on contact. Any creature killed
by an ultramarine ooze is devoured over the course of 1d4 rounds (assuming it
is man-sized; larger or smaller creatures are left to the DM’s discretion). The
devoured creature’s hit points are added to the ultramarine ooze’s total hit
points, and it heals 1d8 hit points per Hit Die of creature devoured.
Peacock-Crab. AC 15, 3 HD (14 h.p.), 1d6 piercing
(beak). Hypnotic shell – save vs. paralysis or be fascinated until the
beginning of the next combat round. (Fascinated creatures can’t take actions –
they can only stare in awe until they are attacked). Morale 10.
Chartreuse Ooze. AC 12, 2 HD (10 h.p.), 1d6 acid damage. Mv 20', Morale Fearless. Damaged only by bronze weapons. Destroys flesh and leather on contact. Any
creature killed by a chartreuse ooze becomes a chartreuse ooze within 1d6+1
combat rounds.
Feral Hogs. AC 13, 4 HD (16 h.p.), 1d6+1 piercing (tusks).
Morale 7.
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