the Chaos Mace
+1 Morningstar |
Damage: 1d8+1 | Critical x2 | Weight 6 lbs. | Damage: Bludgeoning &
Piercing
The Chaos Mace is a +1
Morningstar with the following special properties:
On a natural to hit roll of 7,
your attack automatically misses. Roll on Chaos
Unleashed!
On a natural to hit roll of 13,
your attack automatically hits. Roll on Chaos
Unleashed!
On a natural 1 or 20, roll twice
on Chaos Unleashed!
Chaos Unleashed! (d20)
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1
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All damage is magically
reflected back at you! Fortitude DC 20 for half.
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2
|
Summon an uncontrolled large
elemental in an adjacent square. It hates you the most.
(Roll d8: 1. Fire, 2. Water, 3. Air, 4. Earth, 5. Lightning, 6. Magma, 7. Mud, 8. Ice.) |
3
|
Minimum damage
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4
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The magic of the chaos mace
paralyzes you! Fortitude DC 20 or become paralyzed for 1d4+1 rounds.
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5
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For the next 24 hours, there
is a 1 in 6 chance you’ll encounter an enraged owlbear whenever you open a
door or go into a room by yourself. You instinctively know this.
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6
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Miss? Horrible black insect
wings grow from your back. You gain a fly speed of 30 for 1 hour.
Hit? The wings grow from your target’s back, and he/she/it gains a fly speed of 30 for 1 hour. |
7
|
Suffer -4 penalty to random
Ability for 1 hour.
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8
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Your legs fuse and become a
snake body for the next 1d12 hours. Speed reduced by half. Can’t wear boots,
belts, or other “made for bipedal mammal” stuff below the belt.
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9
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Your sweat smells like
wildflowers for the next 2 hours. It’s nice.
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10
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Struck blind and deaf (Fort DC
20 negates – if you hit, it’s your target, if you miss, it’s you!)
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11
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NO MERCY! Gain +2 morale bonus
on saving throws against fear. Lasts 1d10 rounds.
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12
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Time distorts! Make another
attack against your target (if still living) or an enemy in an adjacent
square using your full attack bonus.
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13
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Roll on Chaos Unleashed! d20 more times, ignoring duplicate results.
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14
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Gain +4 enhancement bonus to
random Ability for 1 hour.
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15
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Deal an extra 2d6 electric
damage*
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16
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Deal an extra 2d6 acid damage*
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17
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Deal an extra 2d6 cold damage*
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18
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Deal an extra 2d6 fire damage*
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19
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Maximum damage!*
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20
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Quadruple maximum damage!
KILL KILL KILL!*
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*Unless you missed. In that event, nothing happens.