Here's a brief write-up for a dark fantasy campaign that I've finally accepted I'm never going to run. Maybe someone else can get a kick out of it. As a DM, the pitch is essentially Darkest Dungeon: Players go to a remote village to find their fortunes, discover an open portal to a mega-dungeon (in this case, the Elemental Plane of Earth), and must undertake increasingly far-flung and dangerous missions while simultaneously guarding against threats from the "real world," such as corrupt officials, blizzards, wandering mercenaries, etc.
Darkest Dungeon fan art by Art Serge (artserge.tumblr.com) |
Solheim
is a far-flung province of the Yorish Empire that borders the Goblin Kingdoms.
Bleak Falls is a backwater village in Solheim. Stonecroft is name of the secret
part of Bleak Falls that exists in the Elemental Plane of Earth.
Traveling
to Bleak Falls/Stonecroft involves traversing the Moldwood. While the road is well-traveled, the forest is expansive
and uncharted. To the north of Bleak Falls lay Howler’s Moor, Lake Gwynnet, and
the village of Dunnsmouth—further north still lay the foothills of the
Mountains of Dread. To the east of Bleak Falls lay the Dismal Bog. To the west
of Bleak Falls, on the other side of the Moldwood, lay the Varthus Scrubland.
Bleak
Falls is an unimpressive town until one learns of the Stone Gate which leads to
Stonecroft and the Elemental Plane of Earth – a secret discovered in recent
decades. Bleak Falls proper has a population of roughly 252, whereas
Stonecroft’s population is 870.
Lord
Crenshaw has a monopoly on trade in the village and oversees the transport of
precious gems to and from Bluestone, a Dwarf Citadel ten days’ travel south of
Bleak Falls. He is aided by Corwin’s Minotaurs.
Lord Thaddeus
Crenshaw
is the appointed mayor of Bleak Falls/Stonecroft.
One
regiment of soldiers, the 463rd Footmen “Minotaurs,” guards the
city. Their captain is the mercenary Corwin.
He is on good terms with Lord Crenshaw and Constable Caringol.
Stonecroft
has a church dedicated to Lashoon, though currently it is only tended by a
single acolyte named Burnham.
Burnham awaits news from the High Temple, not knowing what his proper place is
in Friar Burton’s absence.
Inglebert von
Steigler
runs a curiosity shoppe rumored to sell magic items. It’s really just a Roma
wagon, but it’s guarded by animated suits of armor and von Steigler is strict,
forbidding careless divination magic in his presence.
Thornwell the sage has a
vast library. He is a geologist, but knowledgeable about all manner of
subjects. He offers the usual variety of sage advice.
Friar Burton, the spiritual
leader of the town, has vanished.
Carver Gladstone is the
iconoclast dwarf who runs the Quartermoon Inn.
Dyptheria du
Monde
is the town physician—colloquially, she is called the leech.
Lacy Goodfoot is the Halfling
who runs the Copper Dragon Tavern.
Selene is the nymph Lacy keeps as a cook.
Selene is the nymph Lacy keeps as a cook.
The
Constable is Walter Caringol.
Flona the Halfling, Magus Bashool, and Hunberg are all mercenaries for hire.
Overseer 1015 is the leader of the Bluestone Dwarf Clan which toils in Stonecroft as part of a trade agreement with Crenshaw. He has a liaison named Tallspeaker 0012.
Stanislaus III is the Duke of
Solheim. He has ties to House Lorrin of Yor.
Corfus
Gunderhiem
is the bishop who is supposedly responsible for the Moldwood region,
though he has never set foot so far north. He will visit soon, and if impressed
by the heroes, he may offer to sell the heroes a writ of taxation worth 12,000
gold for a paltry 300 gold. Of course, the heroes will need to go to Dunnsmouth
to collect it…
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